The release of Ogre went rather well. Most importantly, the team launched a solid game and then immediately began improving the experience based on user feedback. We always wanted to be completely transparent with the community of loyal fans Ogre has, so you can see the regularly updated patch notes here, which documents feature requests we’ve implemented, bugs squashed, and quality of life improvements made. Ogre is currently enjoying a 'Positive' review rating on Steam, which we’re thrilled with.
Steam, Humble, Green Man Gaming, and Gamersgate all supported the game, featuring Ogre on their front pages and social media channels. The title got into the New and Trending and Popular New Releases sections of Steam too which, again, was a fantastic result.
Press reception was largely positive from a good deal of outlets, with a smattering of mixed opinions too, which we pretty much expected. It was wonderful seeing screenshots and video of the game being featured on sites like Rock, Paper, Shotgun, PC Gamer, PCGamesInsider.biz, Bell of Lost Souls, and GamesRadar. We were also delighted to read that the original artist of Ogre - the mighty Winchell Chung - was a fan of how the game turned out.