Endgame:Syria Becomes Global Talking-Point

Our GameTheNews.net project recently released what is, the world's first game to cover an ongoing war as news.  This newly emergent form of media, 'news games' and our contribution to the form, 'Endgame:Syria', has seen a huge surge in interest and players following its rejection by Apple's App Store (though it is online and on Android).  As a result GameTheNews.net and Endgame:Syria have become global talking-points, having recently been given extensive coverage by the BBC, the Economist, The Guardian, Venture Beat, The Daily Star (Lebanon) and Al-Jazeera to name but a few.  (There is a list of articles here and more on the reaction over at the designer's personal blog.)  Below are two examples of the coverage, starting with an article on Foreign Policy:

Many people would be hard-pressed to find Syria on a map, let alone know the factions that are fighting and the outside nations that are backing them. A simple computer card game may not be deep, but when players ponder whether to play a "Saudi Support for the Rebels" or a "Rebels Assassinate Key Regime Leader" card, they are making decisions, and that is how humans learn best. Perhaps it will spur them to learn more current events, or if nothing else, they may remember a few names and places, and who is fighting who. At the least, they will learn a lot more than playing Angry Birds on an iPhone.

Wired made these key points on the discussion:

As gamers, we are generally happy to delve into historical battles such as World War II in Medal of Honor, despite the devastation, violence and death, and barely an eyelid was batted when the genre moved into modern warfare in Afghanistan and Pakistan with its latter sequels. However, delving into an ongoing conflict, where tensions are extremely high and the subject matter sensitive, is another matter entirely. .. By addressing a current civil war and its multiple factions and infinite social complexities, Endgame: Syria is not giving us any answers -- it's encouraging us to ask more questions.

Try Endgame:Syria for yourself at GameTheNews.net!

The next newsgames to be released from GameTheNews are currently in development about the War on Drugs and Climate Change, coming soon!

Endgame:Syria screenshot

Game Exposes Cruelty of Child Labor in Uzbekistan

BRISTOL, UK DECEMBER 18th, 2012: GameTheNews.net, the team turning news into games have released their latest offerings; 'My Cotton Picking Life' a game about the cruelty of child labor in Uzbekistan. The game puts the player in the role of a cotton-picker in the former Soviet state of Uzbekistan, where vast amounts of men, women and children are forced into picking cotton for the enrichment of the regime and to supply cheap material that ends up on the shelves of western stores. The game's designer, Tomas Rawlings remarked, “The game replicates the monotony of the work these children have to do – we challenge the player to see how long they can last as a cotton picker and point out that while they can quit at any time, those forced into doing this sort of work don't have that luxury.” The game is free and available now on the Google Playstore and on their website at http://bit.ly/mycottonpickinglife

The game took only a day to create and continues the developers direction of making games that target difficult issues, their previous game being an exploration of the Syrian conflict titled, 'Endgame Syria'. Both projects were created using GameMaker Studio development technology. Game the News is supported by the University of Abertay Dundee's Prototype Fund with additional help from the Pervasive Media Studio in Bristol.

cottonpicker_screenshot1

GameTheNews Launches Endgame Syria

Our GameTheNews.net project looking at creating games from news an current affairs has launched with a game about the war in Syria, Endgame Syria.  Here is the press release:

New Game Explores War in Syria

BRISTOL, UK DECEMBER 13th, 2012: Games have been growing in force as a medium but still tend to be seen as pure entertainment. That perception is being challenged by a new release that explores the war in Syria in an interactive form, titled 'Endgame Syria'. Developed as part of the new project GameTheNews.net, creators Auroch Digital are using rapid-game development methods to build games quickly in response to real-world events. Created in a development time of two weeks, the game allows users to explore the options open to the rebels as they push the conflict to its endgame. Each choice the user makes has consequences – the types of military units deployed, the political paths trodden. Not only does each choice impact the current situation but they also affect the final outcome. While the game was made rapidly, the developers report that even over the two weeks of development, they still had to change elements to reflect events happening in the real-world. “We wanted the events and actions in the game to mirror the real situation,” the game's designer Tomas Rawlings explained, “So while creating this experience, we were also continually looking at the news and adding or removing components to keep the content current.” Endgame Syria is free to download.

Some may think that the choice of a game as a medium for this subject is questionable, but Tomas is adamant this is not the case, “As game developers, games are a natural way for us to express our thoughts on the world around us. Games don't have to be frivolous or lightweight; they can and do take on serious issues and open them up to new audiences.”

Objections to the medium might be an issue of understanding the form, Tomas continues, “If the word 'game' is troubling then we're happy for this to be called a 'simulation' or an 'interactive experience'. For us, the point is that we're using this medium as a means to express and explore the uncertainties of this situation. A game allows you to re-explore the same territory and see how different choices play out and understand that those choices have far-reaching consequences.”

The developers say that if this game brings the issues of the war to an audience who might otherwise not have engaged with it, then the risk of making something controversial rather than playing it safe will have been worthwhile. The game free to download for Android via Google Play and is available to play on the GameTheNews.net website as a HTML5 game and also due out on iPhone, iPad and iPad Touch imminently. Full details can be found at http://bit.ly/endgamesyria.

The project was created using GameMaker Studio development technology. Game the News is supported by the University of Abertay Dundee's Prototype Fund with additional help from the Pervasive Media Studio in Bristol.

We also launched with an article on GamesIndustry.biz looking at games, war and news:

By making Endgame Syria I hope that we've encouraged some people who didn't know much about the situation in Syria, to find out more. After all, the chances are your taxes are going into this war in one form or another. We also hope that we've joined the ranks of other games that have been unafraid to take on serious subjects and cover them with sensitivity. If either of these are the case, then the risk of making something controversial rather than playing it safe and making games about shooting Nazis or grumpy avians will have been worthwhile.

Endgame Syria Screenshot

Our Creative Director, Tomas has been looking at reactions to the game over on his blog.  We've also been getting coverage of the launch online:

Endgame: Syria is a neat little game that does not deserve being shackled to a small window in the browser. The game oozes quite some quality and is actually fun to play. Players familiar with card games like Magic: The Gathering should have no problems playing this game as the rules are very much simpler here.

The subject matter for Endgame: Syria should not however be looked on from a trivialized angle; people and civilian casualties are dying everyday over in Syria. Hopefully with this unique gamification approach, it will make more people aware of what is happening today in the beleaguered country of Syria. Source: gameswarp.com

The iOS version of the game was rejected by Apple, which generated a lot of press interest in the project:

Amy from MM on XX Game Jam

Amy from Media Molecule has written a great blog post all about the XX Game Jam, which is well worth a read:

Android Grim Reaper game concept from XX Game Jam

We made a game called Android Grim Reaper – you play the Grim Reaper and have to find and harvest souls as their timer runs out. About 30 minutes before the end of the jam we didn’t have a game that ran, but with a lot of head scratching, and plenty of ingenuity, we pulled together and got a build limping towards functionality. Of course we were over ambitious, tried to do far too much in the 24 hours available, but that’s half the fun and makes for a tense and exciting finish! We’ll be polishing the game and hopefully in a week or so it’ll still be fun, but will also be vaguely understandable to players other than the dev team :)

It was an awesome day, so inspiring and a lot of fun! I’m pregnant which makes you pretty tired at the drop of a hat, so it has taken a week or so to recover from the late nights, but it was SO worth it.  I’ll definitely be GameJamming again soon!


Game Jams are a great way to get experience in making games, and taking part in them is one of our tips for getting into the industry.

If you want to know how to get a job in the games industry, check out our blog post ‘How to get a job in video games’ for tips and info on how our team members all ended up in games.

Winning Wellcome Trust ExPlay Game Jam Entries now Online to Enjoy!

A busy audience assembled at the ExPlay event in Bath on the 2nd of November to hear the winning games announced from the eight short-listed titles. After much anticipation Professor Bruce Hood awarded the winning teams their prizes: First Prize: HIVe (Java download, video)

In HIVe the deception moves to a molecular level, where one player is a HIV infected cell disguised as a normal cell, seeking to infect other cells. The second player is an antiretroviral seeking to find and destroy the infection. The developers write, “The objective of the HIV player is to infect as many cells as possible before being caught by the antiretroviral drug player. We felt that the lifecycle of a virus is a constant battle of deception with the body and our game tries to capture this whilst at heart still being a game and being fun. We felt using HIV as the virus was important for its relation to scientific research and global social issues.”

Second Prize: Qualit-eye Control (iPad, video)

Based around the structure of the human eye and using the inspiration of the Thatcher Illusion, where it becomes hard to detect changes in an upside-down face. In this puzzle game, the player must select if a given object is really the same as its mirrored counterpart. The developers wrote of their game; “Given the theme of deception in science, we began thinking about how the human eye is an astoundingly amazing tool – yet deceptive. The human brain has to process a lot of data continually, so will occasionally make assumptions and take shortcuts, meaning we occasionally interpret false images in line with our expectations… So we developed Qualiteye Control, a game that puts the player in the position of a miniature scientist acting as a controller between the eyeball and the brain of Prototype X1.”

Wildcard Prize: InCogNeto (Android download)

A two-player game in which each player must connect cogs to a top wheel and at each turn select it to mask their actions or advance their plans. The developer wrote of their game, “…inspired by the idea of subterfuge, how we deceive ourselves and create false realities when we don’t have all the information… Strategy and tactics play an important role as you read your opponent’s body language, listen for audible clues (i.e. the rack moving) and use spatial memory to spot changes in the playspace. While your body is performing quality control of a widgetoid factory – you must decide what widgetoids are correct, and which ones are being falsely interpreted and need to be rejected quickly.”

The judging was based around the balance of the gameplay and the science so the judges looked for great games that integrated the science into the gameplay.

The judging was based around the balance of the gameplay and the science so the judges, Professor Hood, Dr John Williams, Head of Neuroscience and Mental Health at the Wellcome Trust and Dan Efergan, Creative Director at Aardman Digital, looked for great games that integrated the science into the gameplay. The games needed to be fun to play; they were not looking to develop a ‘worthy’ game, it needed to be fun in its own right. The aim was to make the combination of the science and the gameplay engage the player; those that did scored well.

The games were created on the 5th and 6th of October during the Wellcome Trust ExPlay Game Jam. The event, held over two locations, the Science Museum in London and the Pervasive Media Studio in Bristol, saw over 100 developers create 22 entries around the theme of Deception. Where possible, the games from the event are available online at: explay.co.uk/gamesjam and are free to play.

Links to this story:

ExPlay 2012: What can games offer science and society?

There is a write-up on Edge of the recent ExPlay session that Auroch Digital's Tomas Rawlings chaired:

It’s encouraging to hear from developers engaged with areas such as science and education who are so passionate about ‘traditional’ gaming values. The idea of closely aligning education with game goals – needing to know that copper conducts electricity in order to solve a puzzle, for example – is a simple, but powerful one.

Auroch Digital wants to say a huge thanks to the ExPlay people for making us feel so welcome and putting on such a great event!

The talk above happened the day before the games from the Wellcome Trust ExPlay games jam's shortlisted game's were showcased.

Wellcome Trust ExPlay Game Jam Shortlist Announced!

On the 5th and 6th of October this year we held the Wellcome Trust ExPlay Game Jam (also see here). This event, over two locations, the Science Museum in London and the Pervasive Media Studio in Bristol, saw over 100 developers create 22 games around the theme of Deception. The theme was presented to the group by Professor Bruce Hood. The judging panel, Professor Hood, John Williams - Head of Neuroscience and Mental Health at the Wellcome Trust and Dan Effingham - Creative Director at Aardman Digital, reviewed the games, and eight out of 22 were then shortlisted to be shown at the ExPlay Festival on the 2nd November. Prize-winners will also be announced at the event for first and second place and a Wildcard place too. The judging was based around the balance of the gameplay and the science so the judges looked for great games that integrated the science into the gameplay. The games needed to be fun to play; they were not looking to develop a 'worthy' game, it needed to be fun in its own right. The aim was to make the combination of the science and the gameplay engage the player; those that did scored well.

The shortlisted games (in no particular order) are:

Alien Laser Bunnies (Unity download) - video link A two-player game about hiding within the crowd. Players must figure out which of the identical bunnies is them, then collect objects and use their laser to kill the other player before they can do the same. The movement of the other bunnies is based on an algorithm that records the movements of the players and re-uses them for movement of AI controlled bunnies. The developers wrote of their game; “Winning at Alien Laser Bunnies requires people to exercise social mimicry. They must imitate the movements of previous players in order to best deceive their opponent. In this respect it provides a strong framework for various tactics of deception. Further, the game tends towards a state of homeostasis as the mimicry creates a feedback loop of behaviours.”

Qualit-eye Control (iPad) - video link Based around the structure of the human eye and using the inspiration of the Thatcher Illusion, where it becomes hard to detect changes in an upside-down face. In this puzzle game, the player must select if a given object is really the same as its mirrored counterpart. The developers wrote of their game; “Given the theme of deception in science, we began thinking about how the human eye is an astoundingly amazing tool - yet deceptive. The human brain has to process a lot of data continually, so will occasionally make assumptions and take shortcuts, meaning we occasionally interpret false images in line with our expectations… So we developed Qualiteye Control, a game that puts the player in the position of a miniature scientist acting as a controller between the eyeball and the brain of Prototype X1.”

InCogNeto (Android download) A two-player game in which each player must connect cogs to a top wheel and at each turn select it to mask their actions or advance their plans. The developer wrote of their game, "...inspired by the idea of subterfuge, how we deceive ourselves and create false realities when we don’t have all the information... Strategy and tactics play an important role as you read your opponent’s body language, listen for audible clues (i.e. the rack moving) and use spatial memory to spot changes in the playspace. While your body is performing quality control of a widgetoid factory - you must decide what widgetoids are correct, and which ones are being falsely interpreted and need to be rejected quickly."

HIVe (Java download) - video link In HIVe the deception moves to a molecular level, where one player is a HIV infected cell disguised as a normal cell, seeking to infect other cells. The second player is an antiretroviral seeking to find and destroy the infection. The developers write, “The objective of the HIV player is to infect as many cells as possible before being caught by the antiretroviral drug player. We felt that the lifecycle of a virus is a constant battle of deception with the body and our game tries to capture this whilst at heart still being a game and being fun. We felt using HIV as the virus was important for its relation to scientific research and global social issues.”

DupliCity (Unity download) - video link This action game sees the player running along trying to avoid objects, but with a twist, as the game itself sets out to confuse and deceive. The developer states: “You and your shadow run simultaneously in mirror worlds populated by obstacles. Why? To escape. Also because there's fireworks at the end! Through the use of asymmetry, transparency, repetition and subliminal signs, the game helps you overcome the obstacles but also misleads you. A briefly flashing arrow directing you; a sign on a truck; a crate that looks real but isn't - things that you notice and take for granted even if you aren't paying attention.”

Doors of Deception (Flash download) In this game we have to ask ourselves to question the truth of what the game is telling us. Can the game deceive us more that we can progress? The game is a five level puzzle game of truth, lies, deception, illusions and more. You can only progress if you figure out how to solve the puzzles in spite of the seemingly helpful narrator.

The Art of Deceit (Web-Comic) - video link A web-comic about deception, the developers write, “The Art of Deceit is an interactive science fiction comic for children that explores the role of falsehood and misinformation in the intelligence services. Set on a distant asteroid, the player takes on the role of a spy with a vital top secret mission... Success is dictated by the player’s ability to correctly spot and interpret optical illusions. As a whole the game highlights that visual perception cannot always be trusted. The components of an object can distort the perception of the complete object. Our mind is the final arbiter of truth.”

Blood Stream Bandits (Android download) - video link In this action game, we again return to the molecular level, “Working together with a neurobiologist, we came up with a game inspired by viruses that enter the bloodstream and deceive body defences by pretending to be harmless cells. In our game you control triangular shapes, which can be combined to form squares. There are two types of monsters, one eats triangles and the other eats squares, and each can be deceived by arranging your units in the corresponding opposite shape. The game requires reflexes and quick thinking to arrange your units to deceive as many enemy cells as you can.”

Remember, each of these games had a maximum of 24 hours of development and given many teams elected to catch a few hours sleep, most of them had less. So a huge well done to all the teams who competed, not just those shortlisted; the judges had a tough time with their selections!

All About the XX Game Jam

We produced the first ever all-women game jam!  The XX Game Jam in was in London on the 26th and 27th October 2012. It was kindly been hosted by Mind Candy (the creators of Moshi Monsters) and has been supported by a number of organisations and people - UWE's Digital Cultures Research Centre, UKIE, Ada Lovelace Day, Connection Point Technology, PlayMob, London Games Festival as well as us at Auroch Digital.  The event has had some great coverage, including: Gaming Thinktank, GamesIndustry.biz, RantGaming & the BBC (also on video)

"Within eight days of the registration going live we had filled 40 spaces," said Debbie Rawlings, "We have a waiting list of about another 40 already so we could run another next week and I'm totally confident that would sell out too." ... The theme for games created at the XX Game Jam was clockwork, a nod to Ada Lovelace, the female mathematician credited with writing the world's first computer programs in the 1800s.

She worked with Charles Babbage, an inventor whose "difference engine", a complex calculation machine which he designed but never built, is now considered to be the earliest computer.

Debbie from Auroch was the prinicapl producer of the event while Tomas joined a great group of judges for the event: Jo Twist from UKIE, Suw Charman-Anderson from Ada Lovelace Day and Martha Henderson from Wellcome Trust.


Game Jams are a great way to get experience in making games, and taking part in them is one of our tips for getting into the industry.

If you want to know how to get a job in the games industry, check out our blog post ‘How to get a job in video games’ for tips and info on how our team members all ended up in games.

How We Evolve Fun

Tomas has a new article out on GamesIndustry.biz:

Inspired by Darwin, Tomas Rawlings asks whether incremental evolution of games will lead to a loss of innovation

Charles Darwin used to have a special route in his huge garden in Down House, Kent which he would methodically route around again and again. Walking helped him to think and he was thinking big; really big. He was pondering the diversity of life and trying to understand it. Why were there so many variations of animal such as the many types of finches? How could he account for the strange fossilised creatures he and others had been unearthing? It was a vexatious problem.

What he (and some of his peers) eventually developed was the then ground-breaking theory of evolution by natural selection. ... But what has this got to with video games? These ideas will become more and more key to what we do. Let me explain...

Wellcome Trust ExPlay Games Jam a Huge Success!

The Wellcome Trust ExPlay game jam has happened and was, by all accounts, a huge success.  We're still collating the games produced but over the 24 hours of the 2 sites the event ran at over 20 games have been produced - and the quality is very high!  It was expertly opened by Professor Bruce Hood - who gave the theme - Deception. Here's a few images from the Bristol end of the event: Prof Bruce Hood @ Wellcome Explay Game Jam 2012 Wellcome Explay Game Jam 2012 Prof Bruce Hood @ Wellcome Explay Game Jam 2012

It also got a good preview on RockPaperShotgun:

My home represents the ideal. I am a gamer, my wife is a scientist. And combined, our interests make us THE GREATEST COUPLE ON EARTH. (Except she hates games.) Presumably modelled on our union is this weekend’s game jam from the Wellcome Trust – a science-themed event called ExPlay 2012. (The same Wellcome Trust who are supporting this year’s Make Something Unreal, as it happens.) Taking place tomorrow and Saturday in Bristol and London, it aims to combine the hardcore explorative processes of game making with the mysterious magicks of science.

PS. There is a video of one of the games online. More to follow!