How We Evolve Fun

Tomas has a new article out on GamesIndustry.biz:

Inspired by Darwin, Tomas Rawlings asks whether incremental evolution of games will lead to a loss of innovation

Charles Darwin used to have a special route in his huge garden in Down House, Kent which he would methodically route around again and again. Walking helped him to think and he was thinking big; really big. He was pondering the diversity of life and trying to understand it. Why were there so many variations of animal such as the many types of finches? How could he account for the strange fossilised creatures he and others had been unearthing? It was a vexatious problem.

What he (and some of his peers) eventually developed was the then ground-breaking theory of evolution by natural selection. ... But what has this got to with video games? These ideas will become more and more key to what we do. Let me explain...