Warhammer 40,000: Boltgun - Forges Of Corruption is the new DLC for Warhammer 40,000: Boltgun. Below are the patch notes covering all platforms and when they are releasing on each platform,
Free Update Patch Notes
The below patch notes cover all the changes that have gone into the FREE DLC update. This covers PC, Xbox, PlayStation, and Switch.
-
HORDE MODE: We’ve added a free Horde Mode for all players. How long can you survive the heretic onslaught?
NAVIGATION GUIDE: Even the Emperor’s Chosen sometimes get lost. We’ve added a new Navigation Guide that, when activated, points the way to next objective
NEW ACHIEVEMENTS/TROPHIES: Horde Mode comes with three new Achievements/Trophies to unlock
BUG FIXES AND IMPROVEMENTS: We’ve fixed numerous issues and made quality of life improvements - see full notes below
-
Added a new Navigation Guide. This shows your next objective and a recommended route to reach it. The guide appears for a few seconds by default, but can be toggled to always display by enabling Options > Gameplay > Toggle Navigation Guide. By default the Navigation Guide is bound to N on PC, Back on Xbox, the Touchpad on PlayStation, and to - on Nintendo Switch. ****
Added a new Option in Accessibility for “Chainsword Cutting Mode”. This can now be set to the following:
Repeated Tap: repeatedly press the input to maintain cutting mode (default setting)
Hold Input: hold down the input to maintain cutting mode
No Input (Automatic): no input is needed to maintain cutting mode (after initiating the chainsword lunge)
To celebrate our new Forges of Corruption DLC, we’ve added a new main menu background. This is available to all players, whether you own the DLC or not, and can be set in the Options menu (Accessibility > Main Menu Background)
Added two new control schemes: Alternate Controller Layouts 6 and 7
Made improvements to various screens and UI in the game
Added a confirmation requirement when setting the Screen Mode in Options
Improved Aura of Doom visual effects so they don’t obscure the screen as much
Made numerous improvements to Switch performance
-
General
Numerous text corrections and improvements in multiple languages
Performance and stability improvements and crash fixes across multiple levels
Fixed the Charge ability not working when stood on specific types of scenery
Chapter 1
Sector Imperialis: Fixed an issue where an enemy spawned in a wall, which made it difficult to get 100% enemy kills on this level
Sector Imperialis: Fixed an issue where the player can end the final encounter without killing both Chaos Terminators
Forbidden Knowledge: Fixed an issue where the player can get stuck in a wall during the boss encounter
Chapter 2
Canyon Magrails: Fixed an issue where a Screamer of Tzeentch would not pursue the player
Sanctum Manufactorum: Fixed an issue where Ambulls could not enter part of the opening cave area
Sanctum Manufactorum: Fixed various issues with the lift area leading to the final boss encounter, where the player could get stuck
Heresy Lurks: Fixed an issue where a Plasmagun Cultist was not aware of the player
Heresy Lurks: Fixed two issues with jump pads triggering when the player has not stepped on them
Heresy Lurks: Fixed two issues where the player can get stuck in a wall during the boss encounter
Heresy Lurks: Fixed an issue where the crusher sound could persist after loading a different save
Chapter 3
Promethium Supply: Fixed an issue with an invisible wall preventing player movement
Promethium Supply: Fixed an issue where inaccurate Servo Skull dialogue would be displayed when the Invulnerability accessibility option was enabled
Promethium Supply: Fixed incorrect collision on various pipes
Know No Fear: Fixed an issue where the blue beam connecting Tumulus Samael and other bosses could disappear
Enemies
Decreased time it takes for Chaos Space Marine grenades to explode after being thrown
The Great Unclean One’s bell attack no longer adds an incorrect highlight to nearby enemies
The Great Unclean One will no longer spawn up to 1000 nurglings if left for long periods of time. This was arguably too many nurglings
The correct death quote will now display when the player is killed by the Sorcerer in all circumstances
Added a new death quote for when Chosen Champions kill the player, as the latter happens quite a lot (sorry)
Patch Notes 04.07.24
A hotfix to address a few issues that have arisen since launch. This patch is going out onto PC, Xbox, and PlayStation and will follow onto Switch soon.
-
Fixed a crash that could occur when picking up a Munitions Boon
Reduced the time that the Weapon Select HUD is shown on screen; this should improve visibility during combat when using a gamepad
Fixed an issue where the flashing light on shootable skulls became hard to see when bloom is disabled
Fixed an issue where it was possible to fire an empty Multi-Melta when switching from a weapon during firing (sorry - we know some of you liked this bug!)
Fixed an issue where players wouldn’t start a new level with the correct number of grenades if “Give All Weapons” is enabled
Dread Ascent: fixed an issue where players could fall through the large elevators in the final arena
Dread Ascent: fixed an issue where the Helbrute could teleport to an unreachable area in the final purge which would make it impossible to complete