Why choose a UI/UX role in the Games Industry

Alix Briskham, She/her, UI/ UX Director at Auroch Digital

It doesn’t matter which game you pick up, every single one of them will have had UI and UX teams working on them to create the very best experience for players – but what does working in these roles really look like? 

Here, UI/ UX Director at Auroch Digital, Alix Briskham (She/Her), breaks down what it means to work in UI/UX and how you can get there. 

Before now, I’ve found myself stood in a room talking to 40 young people all eager to get into the games industry where not a single one of them has ever considered a role in UI or UX” says Alix. 

“I’ve been working as a UI/UX Artist now for over 10 years, but it wasn’t always the destination I thought I’d end up at. I looked in my early career at becoming a Concept Artist because I thought that was the natural path for artists in games to take. That all changed when I discovered that a game can be the most beautiful in the world with a fantastic story, but if it’s a nightmare for players to use or the UI makes no sense then none of that matters. 

“So what is UI/UX? Well, UX is the User Experience – the mechanism for how something works and how we interact with it. In the real world, it could be something like how the washing machine opens and the process of that: from the design of the handle, to how the LED light blinks when it’s done so you know to open the door. UX is everything to do with how someone interacts with something and has a much more laser tech-focus, including testing, wireframing and prototyping. 

UI is the User Interface – the way we know how something works because of information we’re given. So, in a real world example, it would be how we know – thanks to the manual – that the blinking light on the washing machine means a cycle is done, or the icons which tell you the setting you need to wash your jeans. Generally, UI roles are more art-focussed and require skills in logo creation, interface concepting and design and can sometimes involve animation, button design and mock-ups. 

“These tiny details in a game make all the difference – imagine trying to get on a bus but not knowing the destination because there’s no signage to tell you, and no clear way to open the doors to board. 

“Because of the crucial nature of these details, UI and UX teams are hands-on in project work from the very beginning and work closely with all disciplines throughout the project.” 

🚦 Working on a title in UI or UX will generally see you involved in three key stages: 

  1. Pre-production: You begin your work with a lot of research into who the game is for and how people might play it. At this stage you’ll look into rough wireframes and click-throughs to spot potential problems before they happen. 

  2. Production: You’ll then move into styling of the interface – skinning the wireframes, creating transition and illustrations, and designing icons that tell players where to go and when. The style of the game will absolutely influence this stage, as you need the UI to feel in-keeping with the tone, genre and pace of the game. For example, for cosy games you might be looking at warm palettes and gentle imagery, whereas with sci-fi you might go for a sharper and more metallic look. 

  3. Post-production: Towards the end, you’ll be working to polish and animate the UI and making sure all the finishing touches are in place. Then your hard work will be put to the test as people will play the game for the first time in a controlled environment for you to analyse pain points and make improvements. 

“Being a vital ingredient in the making of games is an incredibly rewarding job, as players’ first interaction with a title is often the way it looks and feels to use – and that’s all thanks to you and your team! 

“So how can you get started in a career in UI/UX? Auroch Digital is a developer which combines the two roles into one to allow a smoother workflow for its people and allows them to take ownership of their projects, but there are lots of studios which have separate teams.  

📝 Here are my top tips for landing your dream job in UI/UX: 

  1. Keep your CV tight! No more than two sides of A4 for a CV. You can add colour and flair to your experiences through your portfolio (read more below) but your CV should tell the Hiring Manager of your most recent work experience, the skills and programmes you use regularly, and an honest list of your traits – don’t put ‘attention to detail’ if you have spelling mistakes throughout. 

  2. Have a great portfolio: Greatness doesn’t always come from scale of projects or big titles, greatness in a portfolio to me is it being easy to navigate (think about your UX!) and accessible. I recommend a PDF link where everything is tabbed (EG: 2D work, UI, UX) and to apply some of the principles of the role you want to secure – don’t make it overcomplicated and nonsensical, choose fonts that match your project and go for a logical way of presenting information.  

  3. Read up! Accessibility plays a huge part in UI and UX: are buttons clear for those using adaptive controllers? Are the colours used accessible to those with colour-blindness? Are players with sensory requirements not going to get overwhelmed as soon as they turn the game on? I recommend The Last of Us 2: Accessibility Features Detailed, which discuses how Naughty Dog provided the best accessibility for their players.  

  4. Keep your cover letter concise: Make sure your cover letter focusses on why you want to work for the company you’re applying to specifically and why you want to work in the industry as a whole. Don’t talk abut the University you went to or your Saturday job at Subway – it’s all about finding the passion in people when it comes to Cover Letters.  

  5. Get involved! I cannot stress enough how important it is to engage with as much as you can before applying. Whether it’s taking part in Game Jams, having an account on Itch.io and signing up to its newsletter or working as a group to create something in your free time – all of these show your willingness and drive to work in UI/UX and any company would instantly recognise your passion. 

“I’ve worked in many roles in the games industry, but I’ve found something amazing in UI and UX: variety. Tech, science and games are all so interesting to me and UI/UX blends and finds application for all three. When I was at the start of my career, I would have never imagined I’d end up working in UI/UX and have the opportunity to make games more accessible and inclusive for all – but I wouldn’t change a thing.” 


Auroch Digital is currently looking for talented UI/UX Artists to join its team and work on a range of exciting titles – could it be you? All opportunities can be found on the Careers Page. 

Alix – along with Auroch Digital Operations Director Nina Adams and Producer Hannah Corcoran – took part if the Bristol Game Hub networking event on 30th June – further information can be found here 

Auroch Digital

Marketing and Community Managment for Auroch Digital in Bristol, UK.

What Juneteenth means to us

Ladell, our Associate Social and Community Manager, and Mary, Community Coordinator, from Secret Mode gives their thoughts on why Juneteenth is important. Secret Mode is one of our fellow Sumo Group businesses.

What Juneteenth means to us - Secret Mode logo and Auroch Digital Logo top right with Mary and Ladell in circles

What Juneteenth means to us - Secret Mode logo and Auroch Digital Logo top right with Mary and Ladell in circles

What is Juneteenth?  

Juneteenth is short for June 19th, and it commemorates the effective end of slavery in the United States in 1865. However, the end of slavery didn’t just mean that equality happened overnight; human rights continued to be denied until the Civil Rights Movement of the 1960s. That’s only 80 years ago. In certain parts of America, you will find Juneteenth traditions including public readings, singing, picnics and parades as well as a lot of barbeques.  

What are the current issues around Juneteenth? 

Juneteenth was marked down nationally for its importance, but it was only credited as a federal holiday last year. So, for any Black person wanting to take time to celebrate, they needed to use their own holiday time to do so. This shows how even though slavery ended, it didn’t mean equality for all and we still face social inequalities to this day.  


Picture of Ladell smiling with the Auroch logo in the top right corner

Picture of Ladell smiling with the Auroch logo in the top right corner

What does Juneteenth mean to me?
Ladell - They/She

As a Black non-binary person, Juneteenth means being proud of who we are. 

Emancipation is something that affects my family from close relatives to ancestors.  I celebrate it each year with my family and friends to celebrate the people we have lost but also where we have got to today.

It helps me remember how strong African Americans are, plus how much pain Black people have suffered all over the globe.

It pushes me to strive for more people of colour in games, screaming their successes wherever they shine.    


Image of Mary smiling with the Secret Mode logo in the top left corner

Image of Mary smiling with the Secret Mode logo in the top left corner

What does Juneteenth mean to me?

Mary - She/Her

It is the acknowledgment of freedom but also identify how much work we must do to ensure equality for all.

Coming from Nigeria from an early age to a completely different country, I had to learn how to adjust but also it was the first time I experienced racism.

It gives me the boost to hold onto my culture and my heritage and celebrate being Black any chance I can get.  


Ways you can support:

  • Click here to visit the Bail Project

    The Bail Project National Revolving Bail Fund is a critical tool to prevent incarceration and combat racial and economic disparities in the bail system.

  • Click here to visit Color of Change

    Color Of Change is the nation’s largest online racial justice organization. They help people respond effectively to injustice in the world around us. As a national online force driven by 7 million members, they move decision-makers in corporations and government to create a more human and less hostile world for Black people in America.

  • Buy Black Owned
    The campaign aims to grow the Black economy by supporting Black Businesses. Black Pound Day is a call to action campaign which empowers people to contribute to a community – in order to create a better infrastructure for the next generation. First Saturday of each month.

  • Acknowledge Black feelings and emotions

    Black people have yet to see acknowledgement. From social media, national news, and within the gaming world, there are a lot of triggers that affect Black people's emotions. Having a safe space to talk about them freely, allows for safe healing.

Auroch Digital

Marketing and Community Managment for Auroch Digital in Bristol, UK.

Brewmaster and Next Glass Partnership, plus our New Demo

We’ve got loads of exciting Brewmaster news, a new partner to announce, some streams, and a demo! Read on to find out what we’ve been up to.

🤝🏾 Brewmaster and Next Glass partnership 🤝🏻 

We are very excited to announce a new partnership with Next Glass for our upcoming game Brewmaster: Beer Brewing Simulator. Next Glass is the leading global provider of software, eCommerce solutions, content, and experiences in the beverage alcohol industry.

Because Auroch Digital knocked Mars Horizon out of the park, we knew Brewmaster was going to be something special. Our work with them over the last year and a half proved the case — the game is as close to the brewhouse that you can get without getting spent grain on your boots.
— Kenny Gould

Part of Next Glass are 3 brands that we are working with and including in Brewmaster!

BeerAdvocate 

  • Founded in 1996, BeerAdvocate is the go-to beer resource for millions of consumers each month. The benchmark for beer reviews, one of the largest and oldest online beer communities, and host of world-class beer fests. 

  • BeerAdvocate will sponsor a competition, provide a themed job, and will have a glass for you to unlock and display in your brewing space. 

Hop Culture 

  • Hop Culture was started to provide independent craft beer journalism and help shine a spotlight on local craftsmen. Born as an online magazine, it has since grown to include festivals, brewery collaborations, and regular merch drops.  

    In Brewmaster, Hop Culture will also sponsor a competition and provide a job. You’ll be able to unlock Hop Culture glasses, using the logo and artwork, as well as framed posters (based on real life posters) to decorate your brewing space. 

Untappd 

  • Untappd is an app for beer enthusiasts to discover, share, rate, and explore nearby bars, breweries, and beers. Untappd also hosts festivals, promotions, and giveaways to help brands promote their beers. 

    What we are especially excited about in working with Untappd is that in the game it will provide you with ratings for you brewed “guest beers” with local breweries featured in the game. You’ll also be able to unlock an Untappd glass for your brewing space too! 


Our new Brewmaster: Beer Brewing Simulator demo has ended. We released a new demo which was much bigger than anything players had been able to try before. Here’s all the things you were able to do: 

  • 🏃🏾‍♀️ Explore the kitchen and tasting room,

  • 👷‍♀️ Decorate with a few items in build mode 

  • 🧾 Follow 2 recipes, try making some beers 

  • 🍻 Try to complete 2 jobs and level up 

  • 👨🏾‍🍳 Try out a story stage with Jeff 

  • 🍳 Test out a range of equipment and experiment with a selection of ingredients  

  • 🎨 Design your own label in our label maker

  • 🍺 Use the tasting sequence to see what kind of beer you have made  

  • 📔 Our Recipe System, which makes following the recipe easier than ever! Use your journal, pin recipes, and view the recipe overlay  


👀 Brewmaster is taking part in NextFest 👀

Make sure to try out the newest Brewmaster demo in NextFest and to wishlist the game! It helps us a lot with getting in front of new audiences. 

As well as our awesome demo we’ve got some exciting streams happening during the festival.  

Beer, Technology, and brewing: The Brewmaster devs chat to Hop Culture Founder 

Ladell and Isobel from the Brewmaster team are joined by Kenny Gould, founder of Hop Culture to talk about all things brewing and technology. Find out how we are featuring Untappd, Hop Culture, and Beer Advocate in the game. Learn more about decorating your brewing space, how you’ll take on and complete jobs, find out about competitions, and hear about the UK and US craft beer scenes. Plus, pick up some great brewing tips for your own Brewmaster journey.

Beer and Technology Panel, with Next Glass and Moor Beer

Some of the Brewmaster team are joined by two experts, Justin Hawke, Head Brewer and owner of Moor Beer Company and Kenny Gould, founder of Hop Culture, to talk about Beer, brewing and Technology, how they work together. The team and their guests discuss the current state of the beer culture and how the social media has affected it. You’ll also hear about the technological advancements to brewing beer and selling beer, as well as what our guests think the future of beer and tech holds.

 

What Warhammer, and Warhammer 40,000: Boltgun, means to Auroch Digital

Auroch Digital’s Studio Director, Tomas Rawlings, is a long time Warhammer fan. When we say long time, we mean he started playing Warhammer with 3rd edition Warhammer Fantasy Battle and Warhammer 40,000 with 1st edition (both launched in 1987!)

We’ve just announced Warhammer 40,000: Boltgun, make sure to check out the Store pages, Steam page, watch the trailer, and wishlist the game!

With this announcement Tom wanted to share a few thoughts on how much this game means to us as a studio, and what Warhammer means to him personally.


The reply to 14 year old Tom’s letter to Games Workshop with some design ideas.

Unsurprisingly, as a long time fan, this project is something I’m both hugely excited to work on, and to play. It’s a dream project.

For me there’s a certain full circle here, as back in 1989 was my first attempt at some game design that was vaguely commercial when I wrote some rules for both Warhammer Fantasy and Warhammer 40K and sent them in to Games Workshop. They were kind enough to reply.

Here we are 33 years later from that amateur game design work, yet Games Workshop and Warhammer are still a huge part of my life. And now I’m part of a Warhammer project with Games Workshop, one that references my past love of the setting, yet is very much a future-facing game with the technology and gameplay that powers it.

So now imagine me, in one hand I’m raising a tankard of Bugmans and in the other a Boltgun, both up to the sky in salute of a constant that has been in my life for over 35 years and I can’t ever see it not being a part of me.

If you want to hear some more on my thoughts here, we did a podcast looking at the early genesis of the mighty Warhammer 40,000. So please do Wishlist Warhammer 40,000: Boltgun, and then have a listen.

For the Emperor! For Sigmar!

- Tomas Rawlings, Auroch Digital Studio Director

Make sure to check out the trailer for Warhammer 40,000: Boltgun, announced by us and Focus at the Skull Sale! We are incredibly excited about the game and really proud of our awesome trailer:

Steve Jackson’s multi-award-winning Ogre is out now on consoles!

Ogre is available to buy on Xbox, Switch and PlayStation now, plus a big update for Steam players!

Auroch Digital first brought the legendary and multi-award-winning strategy war game from Steve Jackson Games to PC in 2017, and now we’re excited to announce that it is coming to console too! You’ll be able to find Ogre on PlayStation, Xbox, Switch and play the updated PC version right now! 

In Ogre you engage in turn-based, near-future warfare, using armoured hovercraft, superheavy tanks, infantry, and giant cybernetic war machines called Ogres. 

Check out the new and improved trailer here

Learn more about Ogre 

Variety 

With two factions to choose from, the North American Combine, and the Paneuropean Federation, you’ll be able to play differently each time. Add to that a whole host of different unit types; from Light, Superheavy, and Missile Tanks, G.E.V.s, Infantry, Marines, Howitzers, all the way to Ogres (Mark I – Mark VI), you’ll be able to play your way, a different way, every time.  

 
 

Compelling gameplay 

Ogre’s gameplay has withstood the test of time for over forty years since it was first released on tabletop, and then more recently on PC. Take control and compete for power on the irradiated battlefields of the future, as you play your part in an endless world war. Console players will now get a chance to play the definitive version of Ogre, which includes the expanded G.E.V. rules. 

Achievements 

With the console editions comes achievements! Xbox and PlayStation players will be able to collect achievements as they play Ogre again and again. 

Listen to our podcasts about Ogre!

Game designer Steve Jackson talks about the origins of Ogre and the process of bringing Ogre to the LastGameboard, a digital platform that bridges the gap between digital and physical boardgames.

David Rock, AKA granitepenguin, has a chat with us about his journey with Steve Jackson Games' Ogre. David tells us how he started as a fan of the TTRPG and our digital adaptation for PC, and tells us of his experience as being a Line Editor at Steve Jackson Games. 


Ogre, the image of the Ogre supertank, and the pyramid logo are registered trademarks of Steve Jackson Games Incorporated. Ogre is copyright © 1977-2022 by Steve Jackson Games Incorporated. All rights reserved.

Auroch Digital

Marketing and Community Managment for Auroch Digital in Bristol, UK.

How games can help mental health and wellbeing

In recognition of Mental Health Awareness Week, Auroch Digital take a deep dive into how games can have a positive impact on our mental health and wellbeing.

Junior Business Development Associate here at Auroch Digital (and neuroscientist), Jess Rutland, is passionate about discussing real-world issues in relation to games – from climate change to mental health. 

Here, Jess takes us on a journey into the mind and how gaming can help wellbeing, boost serotonin and improve our overall mental health. 

Jess, JRutland@aurochdigital.com

“Demand for ‘cosy’ and ‘wholesome’ games has soared over the last two years, with games like Animal Crossing and Stardew Valley bringing this genre to the mainstream over the pandemic.”  

“With global lockdowns abound, many turned to online games for their daily dose of social interaction as it became critical for everyone to develop and foster tools for interacting online. The most obvious example of this is Animal Crossing: New Horizons, which launched just as COVID-19 cases began to creep and whisperings of lockdowns had started. Released by Nintendo, the game provided many with an outlet to live out their wholesome, sim-self lives and offered people a sense of escapism as they explored an island paradise surrounded by cute fuzzy neighbours. Not only did this game offer a relaxing landscape to explore, but it also became a huge social platform for millions of players to interact with each other and exist in a virtual space together.” 

“And so, the cosy game became a mental health haven for players around the world – but what is it about this genre that soothes our brains so much? Well, to explore how everything from aesthetic, to gameplay, to audio affects our minds, let’s look at Auroch Digital’s upcoming title: Brewmaster: Beer Brewing Simulator. The game is an authentic, homebrewing simulator where players can design and craft their own beers at their own pace; it’s thematically cosy, adaptable and welcoming.” 

Environment: We’ve designed this game so that the environment players find themselves surrounded by is a pleasure to be immersed in and is filled with warm colours often associated with the cosiness of autumn – think burnt orange, emerald green and gentle brown tones. The design of this manages to balance being impactful enough for players to want to spend time in the world of Brewmaster, but not so overwhelming that it distracts from the gameplay. 

Music: The music chosen for Brewmaster is gentle and has a cadence which repeats in an easy-to-follow rhythm – something cosy games are amazing at using. There’s a huge amount of evidence linked to repetitive music having a calming effect on the brain, as when the rhythm aligns with the oscillation frequencies our brain operates at, it’s shown to improve attention, emotional wellbeing and boost a plethora of other brain functions. If you’ve ever listened to lo-fi music when trying to focus, this is exactly why. In fact, we’re becoming ever more aware of the calming effects repetitive beats can have on our brain, with Google searches – which have been on a steady increase over the past two years – reaching an all-time high in February this year.  

UX/UI: Accessibility is a huge key focus for us at Auroch Digital. It’s no surprise that some design decisions meant to improve accessibility for those living with disabilities, such as dyslexic friendly fonts and accessible colour contrasts, also have a soothing impact on people who may be neurotypical in those areas. Whilst it isn’t to say that all accessibility improves all experiences for all people, for Brewmaster we were mindful to use colours which contrast whilst remaining soft to keep a gentler atmosphere for our players. 

“There’s also a lot to be said for how players play and how their chosen platform impacts their experience. We’ve found that console players – particularly Nintendo Switch players – are more drawn to ‘cosy’ experiences which is something that continues to inform the directions we go in when porting games. Our people at Auroch Digital began console porting and publishing to support fellow developers in their goals to bring the games players love to new platforms, like The Colonists or Megaquarium. Our porting pillar is something we’re very proud of and want to continue expanding in this direction.“

“Of course, for some, how they play a game is irrelevant and it isn’t always ‘wholesome’ or ‘cosy’ games that offer players relaxation – you can often find players seeking their recharge by playing brutal, action-packed games like Call of Duty or Dark Future. These types of games often sit alongside strategy games (such as Mars Horizon) in being so involved and full-on that there’s often no space to think about the areas of life causing stress to players. Often, these games take up maximum cognitive load and exercise our brains in ways that are occupying, rewarding and invigorating – allowing players to come away feeling replenished. There’s also a lot to be said about how these games can be supplementary to mental health management techniques like CBT or DBT which both benefit from using the same dopaminergic reward systems – think about trophies, badges, collectables, unlockable content; all ways players can receive instant gratification from their work.”  

“At the end of the day, why do we play video games? Above all else, it’s for entertainment and for escapism, but when it comes to wanting to relax and unwind, they can be an incredibly powerful tool to allow us to ‘switch off’ and support our wellbeing. There is no right or wrong game to help players find peace – even if just for an hour or two – as relaxation is entirely subjective, so whilst some of us find designing and talking to adorable animal friends soothing, others prefer to go a few rounds with some zombies to reset their brains after a long day.” 

“I would say the three key types of games which allow us to recharge and reset are: 

  • Games that push for relaxation through the atmosphere they foster – from lo-fi music to cosy colour palettes, 

  • Games that have high cognitive demand which might be selected to override negative thoughts or feelings, 

  • Games that are delightfully simple and require minimal tactical thinking or planning, allowing us to rely more on muscle memory and less on cognitive demand. 

“The games industry can often be on the receiving end of negative press for not only making games that can be seen to be damaging to our mental health (which has been demonstrated by research to be untrue), but also for the culture of working in the industry. Wider conversations are happening to ensure people are supported and not pushed to their limits to deliver games, and it’s only at the beginning of that journey. 

“Here at Auroch Digital, the mental health and wellbeing of our people is something we’re incredibly passionate about and take very seriously. We’re so proud to be an anti-crunch studio and work in patterns that suit the wellbeing of our employees – including flexi-time for our people and encouraging paid time off for therapy and counselling sessions. Communication is encouraged, but privacy is always respected – our goal is to foster an environment of trust and transparency and support our people however we can. 

“So next time you’re looking for a way to unwind, why not revisit an old favourite and treat yourself to some nostalgia (three of my favourites are Kingdom Hearts 2, Hollow Knight and Pokémon Emerald), discover a new calm cosy game or head into battle for some breathe-easy time. Sit back, relax and recharge.” 

Brewmaster: The Beer Brewing Simulator is available to Wishlist now. 

Interested in discovering opportunities with Auroch Digital? All current roles are available on the Careers Page. 

Auroch Digital

Marketing and Community Managment for Auroch Digital in Bristol, UK.

We’re on the main stage for Steam Simfest: Hobby Edition happening March 28 – April 4 🎮🔨

Auroch Digital are part of Steam Simfest | Hobby Edition, which is running from March 28th to April 4th. Check out the event page and schedule, which is now live! 

The Steam Simfest: Hobby Edition is a week-long celebration of simulation games, with a focus on Hobby Simulation, featuring discounts, a main stage of streaming content, and more! A Hobby Sim is a simulation game that authentically simulates a hobby or job (or both!). This is the first time we have run Simfest, but we have had two big successful Steam events before, in Digital Tabletop Fest 2020 and Digital Tabletop Fest 2021: RPG Edition. We are excited to highlight a different genre of games, and we can’t wait for you to see what we have in store.  

If you’ve been to either of our previous events, you’ll know how this works. If you’ve not, then what you can expect to see is a main stage of streaming content which has been carefully curated by us, hosted on the top of the event page. This content starts on April 1st, and the full schedule can be found on the events page. 

Make sure to sign up to watch some of the amazing panels and stream’s we’ve organised. Highlights include Welcome to Planet Zoo, the ultimate zoo simulation!, House Flipper - Pets DLC and Lunar New Year news with the developers, and PowerWash Simulator: Where it started, where it's going, and more.  

Keep reading to see the talks and livestreams we’re going to be a part of! 


  • Date 1st - 2nd April between 6pm - 6pm UK time  

  • Jack and Jemima from Brewmaster: Beer Brewing Simulator are joined by Justin Hawke, Head Brewer and owner of Moor Beer Company, to talk about all things brewing. Learn how Moor Beer make their award-winning beer, what it's like to work at an industrial brewery, and how brewing on this scale differs from homebrewing. You can also get some great tips for your own home brewing! Jack talks about the chemistry simulation behind Brewmaster and talks about what the team decided to simulate when creating this homebrewing game and why. You'll also see loads of awesome footage of our visit to Moor Beer Brewery! 

  • Featuring: Brewmaster: Beer Brewing Simulator

🚚 Panel: Can hobby sims teach you to do a real life Job? 🚚 

  • Hobby sims are more popular than ever with games that allow you to do everything from running a farm, to running a zoo, to driving a truck. The teams behind popular simulation games discuss the appeal and importance of this rising genre. But can these games actually teach you how to do their respective activity outside of the game? Or is there more value to be found in providing a digital recreation of a hobby or job to people who may not be able to do it otherwise? And how did the teams faithfully recreate the job or hobby in their titles? 

🏗 Panel: What is a hobby Sim and why do people play them? 🏗 

💝 Hobby Sims Favourite Club 💝 


Join our Discord 

If you want to talk to like-minded people about video games, you can join the Auroch Digital Discord and you'll have lots of people to chat to. 

Auroch Digital

Marketing and Community Managment for Auroch Digital in Bristol, UK.

Brewmaster and Moor Beer Partnership

We are very excited to announce a new partnership with award-winning craft brewery Moor Beer Company for our upcoming game Brewmaster: Beer Brewing Simulator.

The partnership will see Moor Beer featured as the sponsor of a special in-game challenge, where players who successfully brew a winning beer will be rewarded with an unlockable cosmetic to show off their accomplishment. Moor Beer glasses will also appear in-game which players can use to serve up their creations.

We’re delighted to be partnering with Moor Beer for Brewmaster. This collaboration adds another exciting layer of authenticity and immersion for players. Working with Moor Beer for this partnership has been a great experience, they are so knowledgeable and passionate about brewing and beer. We are very excited to show fans much more on Brewmaster soon as we get closer to launch.


About Moor Beer

Started in 2007, Moor Beer Company are one of Britain’s most respected craft brewers, with sites in Bristol and London. They were the originators of Natural Live Beer, the vegan beer movement, and can-conditioned real ale, all of which forever changed the world of brewing and paved the way for many others to follow. They have been awarded countless times, including Brewer of the Year by the British Guild of Beer Writers and were one of only 16 breweries, and the smallest and youngest, to be given a Golden Award by the Campaign for Real Ale (CAMRA) in their 50th anniversary honours. More about Moor at www.moorbeer.co.uk.

Working with Auroch has been great and we’re thrilled they chose us. I grew Moor Beer out of my homebrewing background, so it was really nostalgic and fun to see this replicated virtually – even down to my original orange picnic cooler mash tun! This will be a great game for people to dip their toe into the world of brewing, and if you get immersed in it as much as I did then you might also wind up with your own brewery.
— Justin Hawke, Head Brewer and owner of Moor Beer

Brewmaster and Moor Beer at Simfest 2022!

As part of Simfest 2022 (28th March – 4th April), a Steam festival celebrating simulation games, fans can also look out for a special stream with Auroch Digital and Moor Beer Company to talk about all things brewing.

Find out more about Simfest and the feature spots we are a part of in our Simfest Blog Post.

Simfest Stream with Moor Beer!

  • Stream: Brewmaster: Beer Brewing Simulator - IRL vs Digital homebrewing plus a trip to Moor Beer Brewery

  • Date: 1st - 2nd April

  • Time: Looping between 6pm - 6pm UK time 

  • Where: https://store.steampowered.com/sale/simfest_hobby

  • About: Jack and Jemima from Brewmaster: Beer Brewing Simulator are joined by Justin Hawke, Head Brewer and owner of Moor Beer Company, to talk about all things brewing. Learn how Moor Beer make their award-winning beer, what it's like to work at an industrial brewery, and how brewing on this scale differs from homebrewing. You can also get some great tips for your own home brewing! Jack talks about the chemistry simulation behind Brewmaster and talks about what the team decided to simulate when creating this homebrewing game and why. You'll also see loads of awesome footage of our visit to Moor Beer Brewery! 

👩‍🍳Brewmaster: Beer Brewing Simulator - IRL vs Digital homebrewing plus a trip to Moor Beer Brewery 🍺

Megaquarium’s Freshwater Frenzy is out now!🐟🐠

Megaquarium’s Freshwater Frenzy is out now on Nintendo Switch, PlayStation, and Xbox

Buy Megaquarium Freshwater Frenzy on Switch, PlayStation 4, or Xbox One.

Freshwater Frenzy is the first Deluxe Expansion for Megaquarium. It adds a brand-new environment for you to explore and master – freshwater, and now it's coming to console! 

Megaquarium is a theme park management tycoon game with an aquatic twist. Design your displays, look after your fish, manage your staff and keep your guests happy.

New Features in Freshwater Frenzy 

  • 5 levels in a freshwater-focused campaign 

  • 30 freshwater species 

  • 7 new tanks 

  • 4 accessories to equip your staff 

  • Dozens of new objects including decorations, plants, equipment and posters 

  • 4 brand new paints to keep your aquarium looking “fresh” 


Meet your new inhabitants, rear cute baby fish, and take a masterclass in Freshwater! 

Freshwater Frenzy adds a whole new freshwater-focused campaign to the game that gives you five new levels, a new environment, new tanks, new fish, new reptiles, and more. Read on to learn about the new additions coming with Freshwater Frenzy! 


New inhabitants – including reptiles! 

Freshwater Frenzy brings 30 – yes, THIRTY – new species of fish, and three species of reptiles; Eastern Long-necked Turtle, Dwarf Crocodile, and Green Anaconda. Each of these new inhabitants have new care requirements, new tanks, new challenges and the reptiles need tanks that will allow them to live on land and in water. 


Breed and hybridise 

You’ll be able to breed and hybridise fish for the first time ever in Megaquarium history. Make sure you check each animal’s individual breeding requirements which could be anything from a location to lay their eggs or a specific temperature. But it doesn’t stop with just breeding them, you’ll also have to give these baby animals your full attention so that you can raise them well.  

As well as breeding, you’ll also be able to create hybrids of some species and uses selective breeding to be able to create colour and pattern combinations that are to your personal tastes.  


Keep an eye on the pH scales 

Freshwater Frenzy also adds a new challenge in the form of pH scales. Some of the new animals you’ll meet will need you to maintain a specific pH scale in their tanks, which you can do through passive sources or leave it up to the machines to sort out! 


Educate and entertain your guests 

Pass on the knowledge that you learn through posters that can teach your visitors facts about the exhibits they’re connected to. Make sure you’re being fun and informative, and choose the exhibits they’re connected to wisely! 


New equipment, tanks, and perspectives 

Freshwater Frenzy is not only bringing new animals, but also there are tanks with suspended platforms, which allow your guests to view tanks from a whole new perspective and also can bridge different areas of your aquarium together. There are new tanks for your reptilian friends too, ones that accommodate both land and water, so they can be happy reptiles. 


Bringing Megaquarium to Console 

The PC version has been a big hit! On Steam it holds a Very Positive rating from 1,900+ reviews. It has also reviewed well in the press with PC Gamer awarding it 86/100 and deeming it a “charming watery theme park management game where fish are friends, not food.” 

Auroch Digital

Marketing and Community Managment for Auroch Digital in Bristol, UK.

The Year 2021 in Review

Wait, wasn’t it just 2020? This year went by too fast but we hope you had time to relax and enjoy good moments with your friends and loved ones. A lot has happened to us over the last year, we’d like to say a big thankyou to our community and players for going on the journey with us. You’re all awesome!

Don’t forget to sign up to our newsletter to stay up to date with us or join us on our Discord to chat about all the things we’ve done this year. Here is our End of year round up of 2021 🎊


January  

Start of 2021! Everyone has new year, new me vibes, right? Well here at Auroch we decided to help everyone who's resolution was to make a game.  We started the year off giving advice for how you can make your own game.  

♟Want to make a boardgame? That’s great! You don’t need to be technical to be a designer, you just need passion.  🎮 Want to make a video game? There are loads of free software you can use for free. 
Check out our blog post and see for yourself.  


February  

Well, as it is the shortest month, we spent all our time planning for what became one of our busiest years to date... 📃


Mars Horizon new DLC launch Early Observation with images of Mars, Nippon 1, Nippon 2 and the SPOT satellite

Mars Horizon Early observation DLC

March 

The beginning of spring brought the beginning of Mars Horizon updates.  This first one was called Early Observation and included the SPOT satellite mission and rockets Nippon 1 and Nippon 2 to the game.  

 Not only did spring bring us an update, but it also announced our newest game from us, Brewmaster, the homebrewing simulator.  We announced our newest title over on the PlayStation blog. We gave you the first sneak peaks into what the game is about, showed off a bunch of screenshots and premiered our trailer. 


 April 

No sooner as the Early Observations had landed, we launched the next Mars Horizon update, Distant Observations. This update allowed for extra satellite to be crafted and a new rocket.  Talk about a quick launch time! 

Also, remember those cute little space robots? We finally revealed that they would reach consoles on the 4th May... 

 


May 

Now May, was a busy month, with two bank holidays we had a lot to do.  Firstly, the Colonist finally landed on all consoles which was amazing! There were tips, blog posts and love from content creators galore.   

Secondly, we got a whole new logo! This was an exciting reveal, but we also wanted to share with everyone how we went about designing one as you don’t tend to change logos often.  This process did go through the works, but we love our cow – thanks @eirawave!  

Lastly, we bid farewell to chainsaw warrior.  Our publishing rights stopped so we had to end all sales.  It was a special place in our CEO’s heart, and you can see how much it means to him. 


June 

What’s that we hear, you wanted more from Mars Horizon? Well, we gave you Expanded Horizon which was our biggest update to date.  It went to all platforms and included new missions and payloads such as the Mars Perseverance and the Ingenuity helicopter.  Out of this world, right?  

The best part of this update, was the sandbox mode which was highly requested by our community so they can experience Mars Horizon however they choose.  


July 

 July was not only a scorcher weather wise here in the UK, but also hot off the Kickstarter press, Auroch Digital has two games going onto the Gameboard

 For those who are don’t know, Gameboard is the next dimension in tabletop, a complete gaming system that you’ll be able to play with anyone, anywhere, and with any game piece you have on hand!  We are working hard to bring two of our games Gameboard, Ogre and Mars Horizon: BLAST OFF!  


August 

With covid cancelling all the carnivals, we decided to write some blogs to keep us busy and you entertained.  The first blog post was aimed at content creators and getting game codes.  Now, we are not saying that following this post means you will 100% get a key from a company, but it is always nice to know what we are looking for when we are receiving emails.  

Remember our new year's resolution we made about making a game? Well, we wanted to give you some realistic advice on how much it cost to make a game.  

Did you know that game developments are split into three tiers

  • Indie game - This is a game made by a solo developer (or small team) and released onto Steam (or similar storefront). Good examples of this type are our games (so far!) such as Mars Horizon and Dark Future: Blood Red States

  • AAA game - This is the major publisher release that most people think of when they think of a ‘game’, so your FIFA and Battlefield titles, for example. 


September 

We became one big happy family within the Sumo group in September. We joined 15 studios which span across the UK, Poland, Canada India and the US.

We are looking forward to our future with our new family!

“We have a shared desire always to improve the quality and depth of the games we make, a commitment to being a positive and respectful workplace, a desire to invest in new talent, and a shared wish to make a lot of fun, engagement and gameplay for all. Auroch Digital joining Sumo Group really is the natural next step in our journey and we're really excited to be taking it together.“ - Tomas Rawlings, Auroch Digital Studio Director


October 

We organised and ran Steam Digital Tabletop Fest | RPG Edition, which is a multi-day celebration of tabletop gaming. This is the second year we have done this event since last year was a big success. This year we had a special focus on Role-Playing Games.    

Just after the festival w then announced our Brewmaster Alpha would be live from 23rd r –29th November and gave everyone a brief look into what they can be expecting.  

Finally, as more and more people are looking for jobs in games, we made a brief video on what it's like to work here, at Auroch Digital.  Look out for our easter eggs and company mascot Coco! 😀  


November 

We know what you are thinking, we have been a bit too quiet on the Mars Horizon front the past few months but don’t worry, we have a juicy one coming. We announced our new update, Daring expeditions with a bang.  Not only did we announce it on the anniversary of the Rosetta mission which is included in the new update, we also had a stream with an ESA special guest who was one of the original team members.  Oh, and Mars Horizon turned one at the same time.  

The Brewmaster Alpha ran from 23rd November – 29th November.  We had so many delightful comments and feedback from our community during this whole time.  We have learnt so much and we are so grateful to everyone who took time to tell us their thoughts.

For those who haven’t seen this on our social media, here is a video we made of streamers playing the alpha: 


December

Ok, so we haven’t really finished the month yet but it deserves its own space as we announced that we are now Patrons of the Sunflower ward of Bristol Royal Hospital for Children.

The children in the Sunflower ward undergo extensive medical treatment and if there was ever a time where games and joy were needed, here is a prime example. We recently gave a holiday update on how they are celebrating with some amazing pictures from the children. 🎄 We will continue to support and promote the ward going forward, we are proud to be a patron of such an important case and ward.

If you would like to donate towards the Sunflower ward, their wishlist is below 🌟


What’s to come in 2022? Well, if we told you that, we would have no surprises left 😉

Auroch Digital

Marketing and Community Managment for Auroch Digital in Bristol, UK.