How do I design a logo?

Auroch Digital has a brand new logo! We’re excited to unveil it but also wanted to take the opportunity to talk you through the process of designing it. We hope that revealing the thought process will help other indie studios, streamers, and small businesses to create or redesign their logo. It’s increasingly important to understand how a logo can help you reach the right audiences and spread the message that fits you.

These are the various colour combinations, stackings, and versions of our old Auroch digital logo

These are the various colour combinations, stackings, and versions of our old Auroch digital logo

Where do you start?

There are lots of reasons to design or redesign your logo and knowing your reason is very important. Perhaps what represents your brand has changed recently? Maybe you’ve decided to shift audiences or genres? Or you’re using a legacy logo that no longer fits your company - that was us.

Logos are so important when it comes to representation of branding. The colours, the font, the imagery, all represent your brand and each aspect says something about you. But they also need to work together harmoniously. There were a few steps to get the balance right with our rebranding and we’re very happy with the final look


Why Auroch Digital is called Auroch Digital

We were named by our CEO Tomas Rawlings. The original idea that Tomas had was to create a contrast that would draw the player in with a mix of the known and unknown. That’s where the two components of our name come in.

“At the time I was reading a lot about prehistory and the amazing cave art, featuring Aurochs,” Tomas says. “I liked the idea that the humble cow, we all know well as a domesticated animal, has ancestors that were wild and unknown by many of us today. So by combining that with the word digital I also created another contrast - ancient and modern. Then I dropped the s from Aurochs, as it became our own version of the word, so Auroch Digital.”


Choose a designer

Firstly, you’ll need to choose a designer. Yes, a designer. You might think you can redesign your logo by yourself, but trust us, a designer will do a much better job. If you haven’t been trained or been working as a designer for years then you won’t have the necessary understanding and skills to give your logo the chance to be at its best.

You’ll want to find a designer that works in a style that suits your brand. Don’t go to an artist who doesn’t work in the style you like. A simple and obvious point but it’s probably the most important. If you try to get a designer to do a style they’re not practised in then you probably won’t like what they give you. This mistake becomes costly if you need to hire that designer for longer, or find another one. It’s not just a financial consideration either - you could get a bad reputation among certain designers.

We decided to work with Sarah (@eirawave) who we’ve worked with previously, they are a graphic designer, as well as an illustrator. For a logo designer, typography and iconography skills are the most important thing to consider, but Sarah's illustration work also gave a good indication that they would be able to produce the kind of style we wanted. We knew their work well, we liked their artstyle, and especially respected the way they worked with other clients. We also felt they understood us as a studio and would create a logo that represents us.


What do you want your logo to say about you?

Your logo inevitably gets across the personality of your brand. It’s often going to be the first contact people have with you so you want to make the right impression. The importance of this cannot be overstated. Figuring this out and communicating it to the designer is your biggest contribution beyond feedback on each iteration of the logo.

When designing a logo and thinking about your brand consistency is key

When designing a logo and thinking about your brand consistency is key

So what do you tell your designer? For us, we ensured that we told Sarah that Auroch Digital is all about making fun and accessible games that connect the real world with the digital. The key words are “fun” and “accessible,” the latter of which we can interpret as “friendly”. Sarah’s art style falls in line with these ideas and is a big part of why we chose them. We knew that they would fulfil this part without much input.

Getting into the specifics, we wanted to avoid classic video game iconography. That’s because, as a company, we make games across different genres and also do varied work both inside and outside of the games sector. We needed a logo that didn’t box us in to a particular game genre, or even video games as a whole.

We also told Sarah that Aurochs, the prehistoric cow, is crucial to our identity as it represents an idea - as Tomas talked about. That’s why we wanted to have an Aurochs face as the main icon of our logo. It also makes it easy for people to connect the name of the company to the logo.

One realisation we had when thinking about the branding is that we more often than not call ourselves “Auroch” over “Auroch Digital''. This is why we decided to have the word “Digital” a lot less prominent in the branding going forward.

For the colours, we decided to stick with the Auroch orange we’ve been using for years. This helps to maintain consistency and it means that people will still be able to recognise us after the redesign as they associate that colour with our brand already.

Some of our recent titles: Mars Horizon, The Colonists Console Edition, Dark Future: Blood Red States, and Megaquarium Console Edition

Some of our recent titles: Mars Horizon, The Colonists Console Edition, Dark Future: Blood Red States, and Megaquarium Console Edition


Where will the logo be used?

Your logo needs to be versatile. Will it work on a website? Social media? Magazines? Videos? You need to plan for all of these possibilities during the design process which means getting different sizes of the logo.

When talking about logos in terms of versatility you need to think both in terms of colour and “stacking”. For example, we are planning to use the new logo on socials (square/circle version), game credits (a horizontal version), video game credits, partner websites (a stacked version), and our own newsletter and website to name a few.

Make sure you have a version of your logo that works in monochrome as well as colour. You never know where you might end up needing to use it. A designer can also help you think of all these places your logo might turn up - another advantage of hiring someone who thinks about logos and branding full-time.


Figure out the best way to work with your designer

These were the Auroch Digital marketing teams attemps at designing our logo. any budget you can invest in a professionally designed logo will be worth it

These were the Auroch Digital marketing teams attemps at designing our logo. any budget you can invest in a professionally designed logo will be worth it

Every designer works differently. They all need to work with you but some prefer to have constant feedback from you whereas others will want a lot more space (the majority will want some distance, probably).

Make sure to have a good chat with your designer to not only get across everything you want from them, but also to work out their preferred way to work. Find out what kinds of deadlines work for them, how best to contact them, and if there’s anything else you can do to help them - even if it’s to leave them alone as they work.

The designer will know how you can get the best from them. None of this means that you shouldn’t give any suggestions along the way. In fact, we even sent Sarah some terribly drawn and photoshopped ideas that we were thinking could work (pictured). Turns out, they were nowhere near what we actually wanted, and Sarah designed our logo so much better.

Ultimately, trust your designer and they will create something awesome for you.

we went through a lot of ideas and iterations with our designer. sarah provided us loasd of options and we refined it based on feedback each time. you can see how the ideas evolved and developed but were always true to our original branding goals

we went through a lot of ideas and iterations with our designer. sarah provided us loasd of options and we refined it based on feedback each time. you can see how the ideas evolved and developed but were always true to our original branding goals


Roll out your new logo and make sure it is consistent!

No squashed cows for us thanks - This is from the logo useage guidelines our designer Sarah made for us

No squashed cows for us thanks - This is from the logo useage guidelines our designer Sarah made for us

Once you’ve got your logo you’ll want to make a plan to reveal it to the world and to roll it out in all the necessary places. It’s not best to stagger it - get your logo consistent across all your branding at the same time. And let people know that you’ve had a redesign so they don’t see your new logo and think it’s someone else.

For us Sarah put together a logo usage document which we will use internally and we can send to external partners. This is an incredibly important part of the logo process as it tells people in a concise and easy to understand way, how the logo should be used - what colours, layouts, and some dos and don’ts. You want your logo to be used consistently wherever it shows up.


The Final Result

With all that said, we can now reveal our amazing new logo with our awesome Aurochs taking centre stage.

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We are really happy with the work Sarah did on this for us. We feel it really shows what we are about, it is memorable, and it will look brilliant in all the different places we need it to represent us. Look out for our new logo in our games and across our pages!

Auroch Digital

Marketing and Community Managment for Auroch Digital in Bristol, UK.

The Colonists is out now!

It’s time to help the bots build their new home🚀
The Colonists is available on consoles right now!⭐

Join CarryBot and the other bots to create the perfect settlement. The Colonists is a relaxing city building game inspired by classics like Anno and The Settlers.

🤖Each bot has a job to fulfil, from harvesting crops 🌽 and fishing at the lake 🎣, to transporting resources 🚛 and discovering distant lands🧭. Help them work together to achieve automated harmony.

Developed by Codebyfire, Mode 7, & Auroch Digital & Published by Auroch Digital. The Colonists was originally released on Steam!

Buy The Colonists on Switch, Xbox and PlayStation below:

 
 

The Colonists on the PlayStation Blog

Get an intro to our bots over on the PlayStation blog. Meet the adorable stars of the game and learn how they build together. Find out more about dancing CarryBot, hard-working FarmBot, adorable Treebot and Lumberbot, the extra wide Smithbot and smeltbot, and the ever fashionable CaptainBot.

Tips for your settlement on Xbox Wire!

Check out these handy tips to get started building your first settlement for the cute robots in The Colonists. Find out about resources you need to gather, how to create energy, and the importance of roads to the CarryBots.


Content Creator coverage of The Colonists

We gave streamers and YouTubers early access to have some fun with The Colonists on console. Here are some of our favourites:


Reviews for The Colonists on Console

Here’s what people have been saying about The Colonists - we will add more reviews and scores as we receive them:

  • Finger Guns gave The Colonists a score of 8/10

    • "I’ve only had the game for a week but at the time of writing and I’ve already managed to rack up more than 30 hours of play time. Give this game the chance and you’ll find yourself losing evenings to it without even noticing."

  • SwitchUp gave The Colonists a score of 80%

    • "Deep and Enjoyable, Challenging, and Relaxing Gameplay”

  • Xbox Infinity gave The Colonists a score of 8.2 out of 10

    • “Once you know what you’re doing there’s a simple pick up and play feeling as you can easily build a basic colony in a matter of minutes, but fine-tuning, expanding and getting the most from your robot friends will keep you occupied for hours and hours.”

  • The Game Crater gave The Colonists a score of 9.5/10

    • The Colonists is brilliant, beautiful, complex yet easy to understand, and best of all, fun. It doesn’t waste your time, and it doesn’t frustrate or annoy you. It is pure, unadulterated fun. The Colonists is a phenomenally fantastic experience and one of the best games I’ve played all year.

Free update vehicle pack for Mars Horizon on PC, plus future updates

The next free update for Mars Horizon has landed! 🚀

The next of our free Mars Horizon updates is now available on on PC (Steam and GOG!) This time we’re bringing the Vega Rocket, Akari Satellite, and the Himawari Satellite to our game! Read on to learn more about these and why we are excited to bring them to Mars Horizon.

Once again we’d like to reassure console players that all content updates will be coming to PlayStation, Xbox, and Switch as well. We will give you updates about this when we can.

Future Mars Horizon updates! 👩‍🚀

We have more exciting things planned for the future that we will announce across our social, in our Discord, and to our Mars Horizon mailing list once we have more information to share. So make sure to follow us or sign up to be the first to hear about these. For now, we hope you enjoy taking on the space race with these all new vehicles.

Distant Observations Vehicle Pack

Platforms: Steam (Win and MacOS) & GOG (Win)

  1. Vega Rocket

  2. Akari Satellite

  3. Himawari Satellite

What are we adding and why?

This update is called 'Distant Observations' and features two observation payloads the Himawari and the Akari, plus ESA’s Vega rocket.

Small, versatile, and efficient — the Vega launch system is Europe’s way of launching light satellites to multiple orbits in a single launch. It's a cool addition to the game and looks spectacular standing on the launch pad ready for action.

The Himawari and Akari are both Japanese payloads but with very different purposes. Himawari series satellites provide data observations to support weather forecasting, where as the Akari was an infrared astronomy telescope designed to survey the entire sky and help further our understanding of the universe around us. It's neat to have one advanced observations payload pointing to earth, the other out into space!


This European rocket first launched in 2012. Vega is ideal for transporting payloads of 1,500 kg (3,300 lb) such as multiple small satellites, science missions, and Earth observation missions to a reference 700 km (430 mi) altitude polar orbit. Vega is a single body rocket with  three stages based on solid fuel and a reignitable upper stage which uses liquid fuel and extends mission capability.

Vega is the smallest launch vehicle of the European rocket family. Seven European countries participated in its development: Belgium, France, Italy, Netherlands, Spain, Sweden and Switzerland.

Vega is a programme managed by ESA, the European Space Agency. AVIO manufactures the Vega rocket, Arianespace provides the launch service from Europe’s Spaceport in French Guiana.


The Akari was originally intended to have a 550 day lifespan, it was launched in February 2006 into Earth sun-synchronous orbit, and was officially terminated in November 2011. During its operational period it achieved all of its goals and more, including detecting the first supernova remnant in the Small Magellanic Cloud, observing star formation in Cygnus and Vulpecula, and detection of mass-loss from relatively young red-giant stars in the globular cluster NGC 104.


The Himawari satellites are mostly used by Asia, Australia and New Zealand in their weather forecasting but all are operated by the Japan Meteorological Agency. As well as Earth bound meteorological events, later Himawari satellites have been able to acquire data from space weather using equipment for detecting high energy protons and electrons.

Since the first Himawari was launched in 1977 there have been three generations including GMS, MTSAT and Himawari 8 & 9 which are still in operation use today.

Auroch Digital

Marketing and Community Managment for Auroch Digital in Bristol, UK.

The Colonists console release date announcement - time for bots!

The Colonists are coming to console May 4th!

We’re SO excited to let you all know that The Colonists will be releasing on Nintendo Switch, PlayStation, and Xbox on May 4th 2021!


The Colonists Switch (1).png

The Colonists is a relaxing settlement building game inspired by classics like Anno and The Settlers.

Help these cute robots build their dream settlement. Each bot has a job to fulfil, from harvesting crops and fishing at the lake, to transporting resources and discovering distant lands. Help them work together to achieve automated harmony.

Developed by Codebyfire, Mode 7, & Auroch Digital & Published by Auroch Digital.


Watch the full trailer here!

The Colonists console trailer is finally here! We can’t wait to show you what you can expect when you pick up The Colonists on the console of your choice.

You can expect some shiny new things like:

  • New Controls: Re-designed controls from the ground up to feel natural and fun on consoles

  • Controller Optimized UI: Re-imagined user interface to be more accessible for players of all types

  • New Robot hats: Some little cute touches here and there including some snazzy new robot hats!


What’s been going on behind the scenes?

The Colonists for console has been in development for a while now, so we thought it would be nice to catch up with the team and ask them how things have been going:

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What has development been like?

Auroch’s “Port Gang” really enjoyed working on this project. Development was full of ups and downs, as it always is, but every day was fun. It was quite a challenge to bring a menu-heavy UI based game to consoles from PC, especially when the PC version was so dependent on mouse control. We had to make a lot of smart choices to not lose any of the depth of control while maintaining accessibility. The game being so cute helped a lot in this being such an enjoyable project. We all got quite attached to the various ‘bots, especially teabot!

Any fun stories or wild moments during development?

We used to play a game where we'd rename ONE of the sheep in a tester's save 'Wasteman' then the tester had to go find Wasteman. We also had this bug where the trees would catch fire and burn away to nothing but the apples would stay hanging in the air unscorched, that was funny. All fixed now of course! Lastly, we wanted to put Toby 'Teabot' Draper in the credits (one of our awesome QA testers) but he spelled it wrong so it says Toby 'Teapot' Draper and we're leaving it to teach him an important life lesson.


Learn more about some of the bots!

Over on Facebook and Twitter we have been sharing some insightful, short, videos about some of the bots! We don’t pick favourites, but we chose only a few to highlight. Check out our posts about some of the different bots here:

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  • CarryBot

    • They try their most to deliver resources around the colony

  • TreeBot

    • They plant trees and help the forest grow

  • CaptainBot

    • They find new resources and bringing them back

  • SmithBot & SmeltBot

    • These absolute units easily melt and crush ores

  • FishingBot (coming soon)

    • Their patient work helps to power the colony

  • FarmBot (coming soon)

    • They grow all the crops the colony needs

  • MineBot (coming soon)

    • They gather iron, coal, salt, stone, and more

  • BakeryBot (coming soon)

    • The bread and baked goods they make supercharge the colony

New game announcement: Homebrewing simulator game Brewmaster from Auroch Digital

Learn to brew, refine your craft, and become a Brewmaster!

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Brew your perfect beer in Auroch Digital’s relaxing home brewing sim. Use a realistic chemistry simulation to brew hoppy IPAs to creamy stouts. Customise your brewing space, create recipes and label your beer, unlock new equipment and enter competitions.

Developed by Auroch Digital & Published by Sold Out and coming to PC.

Please Note: Videos and images on this page are from an early concept visualisation and are not reflective of the final quality. Follow the game to stay updated as development of Brewmaster progresses.


Watch the Brewmaster trailer here!


Sign up to our mailing list to stay up to date with Brewmaster!

Thank you for your interest in Brewmaster!🍺 Sign up below to stay up to date with how the game is developing, be the first to hear about alphas, betas, and other developments, and to support us as a studio.

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What can you do in Brewmaster?

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  • Set up your dream home brewery - Create the ideal space for brewing, unlock new equipment, and decorate your brewery

  • Create recipes - Brew up a variety of types of beer, including wheats, blondes, stouts, IPAs, and more

  • Brew your dream beer - Mash malts, boil hops, and pitch yeast to start fermentation

  • Refine your craft - Create an eye-catching label and memorable name and earn renown at beer festivals

  • Realistic and authentic - A detailed brewing simulation which has real chemistry behind the scenes, with a deep understand of the real-life fermentation process.


What people have to say about Brewmaster

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“We’re building Brewmaster on the science behind the real-life process of homebrewing to deliver an authentic, satisfying experience to players,” said Peter Willington, Creative Producer at Auroch Digital. “From newcomers to professional brewers and homebrewing hobbyists, we’re excited to give players the tools to craft their virtual dream brew, and have fun with the creative side of brewing without the in-depth knowledge required in the real world.”

“Hobby simulators have become a staple of gaming in recent years, and we’re excited to introduce a new concept to the genre with a first-of-its-kind deep simulation of homebrewing,” added Katie Clark, Senior Product Manager at Sold Out.


Where can I find out more about Brewmaster?

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The Colonists is a settlement building game with cute robots and it’s coming to consoles!

The Colonists is coming to PlayStation, Xbox, and Nintendo Switch in 2021!

We’ve been working hard porting The Colonists to consoles and we can’t wait for you to play it. The PC version has been a big hit and on Steam it holds a Very Positive rating from 600+ reviews.

This relaxing settlement building game is inspired by classics like Anno and The Settlers. The Colonists combines charming robots and automated production, satisfying and adorable! Construct road, boat, and train transport systems, harvest resources, and set up production lines, discover new lands and battle for survival. Increase the complexity and reap huge rewards as you chase productivity zen.

🎉Sign up to The Colonists mailing list to be entered into our giveaway - win a copy of the game!🎉

We are running a giveaway for The Colonists on console! 10 lucky people signed up to this mailing list will win a copy of the game on release. You’ll also be the first to hear about the release date and stay up to date with all things The Colonists. Make sure to sign up to be in with a chance to win!

Are you interested in streaming or making content with The Colonists? Join our influencer list

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What is The Colonists?

The Colonists is a relaxing settlement building game inspired by classics like Anno and The Settlers.

Help these cute robots build their dream settlement.🤖 Each bot has a job to fulfil, from harvesting crops 🌽 and fishing at the lake 🎣, to transporting resources 🚛 and discovering distant lands🧭. Help them work together to achieve automated harmony.

Developed by Codebyfire, Mode 7, & Auroch Digital & Published by Auroch Digital.

Coming to PlayStation 4, Xbox One and Nintendo Switch in 2021!

screenshot_1.png

What do you do in The Colonists?

The Colonists Xbox (5).png

It’s your job to help organise the cute little robots to do their jobs around the colony. They all have their own separate roles to perform, and they all help one another out.

They harvest resources like wood, iron, stone, fish and more, they refine these resources into handy items like bread, bricks, and planks of wood. Then they build homes, farms, and factories, and then research to advance their technologies - from steam trains to rockets. The little bots can then expand their colonies to create space for even more cogs to keep the colony turning.


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How do you play The Colonists?

There are three different ways to play The Colonists:

  • Campaign: 14 missions split into separate peaceful and military branches

  • Sandbox Mode: Customise various game settings to play the game how you like

  • Challenge Trophies: Special speed-run challenges which test the most expert colony builders


What’s new in The Colonists console version?

The Colonists Xbox (10).png

We’ve worked hard to make The Colonists console version just as great as it is on PC, here's what's new:

  • There’s new controls: There are new, re-designed controls to help gameplay feel natural and fun on consoles

  • There’s controller optimized UI: With a re-imagined user interface, there to be more accessible for all players

  • Of course - new robot hats: There are some new little cute touches here and there including some adorable new robot hats

Auroch Digital

Marketing and Community Managment for Auroch Digital in Bristol, UK.

Free update Early Observations vehicle pack for Mars Horizon on PC, plus future updates

It’s our first free update for Mars Horizon, but it won’t be our last 🚀

Thank you to everyone who has played Mars Horizon, streamed it, chatted to us in our Discord, and reviewed our game. Your support means everything to us!

Our first free Mars Horizon update has now landed on PC (Steam and GOG!) We’re bringing the SPOT Satellite mission and Rockets Nippon 1 and Nippon 2 to our game! Read on to learn more about these and why we are excited to bring them to Mars Horizon.

Don’t worry console players, all content updates will be coming to PlayStation, Xbox, and Switch as well. We will give you updates about this when we can.

Future Mars Horizon updates! 👩‍🚀

We have more exciting things planned for the future that we will announce across our social, in our Discord, and to our Mars Horizon mailing list once we have more information to share. So make sure to follow us or sign up to be the first to hear about these. For now, we hope you enjoy taking on the space race with these all new vehicles.

Early Observations vehicle pack

Platforms: Steam (Win and MacOS) & GOG (Win)

  1. SPOT Satellite mission

  2. Rockets Nippon 1 and Nippon 2

What are we adding and why?

We're adding the SPOT, which is an earth observation satellite used by the European Space Agency (ESA). The purpose of the SPOT series of satellites is to improve the knowledge and management of Earth by exploring the planet's resources, detecting and forecasting phenomena involving climatology and oceanography, and monitoring human activities and natural phenomena. Since the launch of SPOT 1 in 1986, the series of satellites have been providing high-resolution, wide area optical imagery for the European Space Agency (ESA) which it shares with its partners around the world. It's a great payload to use in Mars Horizon for earth observation missions, and also gives an ESA playthrough a little more flavour!

We decided to add the Nippon 1 and Nippon 2 because they were so fundamental in what would become the Japanese Space Agency's earlier successes. These liquid propellant rockets assisted Japan in launching satellites from the 1970's all the way up to the present day, and are perfect for undertaking low payload weight request missions in Mars Horizon in a Japan playthrough.


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The "SPOT" series of observation satellites are named after its French acronym "Satellite pour l'Observation de la Terre". Since 1986 they have been supplying scientists with high-resolution, wide-area imagery of our planet's surface.

All satellites in the SPOT series provide imagery in multi-colour and multispectral bands with a swath of 60 kilometers. This on-board machinery of the SPOT allows the gathering of data useful for applications such as creating maps, studying vegetation and land use coverage and also for monitoring the impact of natural disasters.

Conceived by the French National Centre for Space Studies (CNES) - SPOT satellites have been launched five times between 1986 and 2015. The most recent, SPOT 7, was launched in June 2014 and after forming a constellation with SPOT-7, it is hoped to provide high resolution, wide swath daya up until 2024.


EOVP screenshot 3.png

The Nippon 1, otherwise known as the N-1, was a derivative of the American Thor-Delta rocket produced for JAXA under license. It consisted of a Long Tank Thor first stage, an LE-3 engine designed by Mitsubishi Heavy Industries for a second stage, and three Castor supplementary rockets.

Between 1975 and 1982, JAXA successfully launched six out of Nippon 1 rockets, the one accident caused by recontact between the payload and the third stage.


EOVP screenshot 6.png

The Nippon 2, also known as the N-II or N-2, was produced under license in Japan based on the American Delta rocket. It replaced the Nippon 1 in Japanese use in 1981.

It consisted of a Thor-ELT first stage, a Delta-F second stage and on the majority of flights either a Star-37E or Burner-2 upper stage. The N-2 also had nine Castor supplementary rockets around the base of the booster.

Between 1981 and 1987 JAXA launched eight Nippon 2 rockets – each one a fully successful launch.

Auroch Digital

Marketing and Community Managment for Auroch Digital in Bristol, UK.

How to make your first video game

You might have decided that you have a bit more free time of late so it’s the perfect time to start making video games. Or you might have read our guide on “how to get a job in the games industry”, and are keen to do the “go make games and see if this is something you actually like doing” part of it.

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Whatever the reason, making your own game can feel like a daunting task if you have no idea where to start. After all, video games creation sometimes has the appearance of being a dark art - a witch’s brew of creativity, visual design, audio engineering, and more, all held together using the mystical incantations of code.

And while making games is a challenging endeavour, it’s by no means out of the reach of anyone’s ability. It’s also highly rewarding to tackle a creative project like a video game, so if you’re up for that challenge, you should give it a go.

We’ve put together a guide to get you making games as quickly as possible, based on questions we get asked most frequently.


“I’m not really a technical person, doesn’t that stop me from making games?”

Not at all.

First of all, you don’t have to make video games at all, you could try your hand at board games and see if the experience of making games in any capacity is something that appeals.

While there’s a lot you won’t learn about video games by making board games, you can learn a whole bunch of things that do apply to interactive entertainment: prototyping, designing and documenting systems, balancing gameplay, the importance of playtesting, art direction, creative writing, and more.

Even if you are someone who quite enjoys technical challenges, making a board game can be an exciting experience as it’s generally quicker and easier than making video games, and it helps budding designers of all mediums understand why low fidelity prototypes can be so useful.

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“What hardware do I need to make games?”

From here we’ll assume you’ll be making a video game, but what equipment you need to make them can vary greatly.

If you’ve got a fairly decent computer then you’re definitely good to go: you can get started with most development tools on a mid-spec gaming PC.

If you think you might have a lower-end PC then you should check what hardware you’re running (by running a DXDiag, for example) to understand your system specs and check with the toolmaker’s website to see if you meet the requirements for the software you’d like to use - as an example of a higher-end tool, here’s the one for Unreal Engine 4. There are some much less resource-intensive development tools available, so if you can’t run, say, Unity, then see if Adventure Game Studio or GameMaker will be a better fit for your setup.

But even without a PC you can make full-fledged games, as well as the assets that go into those games.

If you’re looking to do art and you have a tablet, for example, then you have a huge range of image manipulation software available to you - the iPad even has Photoshop. If you want to make music, and all you have is an Android device, then you’ve got SunVox and nanoloop and a whole bunch more audio tools besides waiting for you. And coders can do their thing with software like Pocket Code and TIC-80.

Heck even a super underpowered netbook or phone can get in on the action with browser-based solutions like Microsoft MakeCode Arcade.

And consoles aren’t left behind either. Though there are a handful of traditional development tools on consoles (noticeably the very traditional SmileBASIC), there are a lot of titles in which you can make game-like experiences.

So if you have any of the above bits of hardware, you’re good to get started.


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“What software should I use to make a game?”

This is really up to you and what you want to achieve.

For a moment, let’s assume you want to make games because you want to build a portfolio as a games developer and land your first job in the industry. In this instance, it’s worth considering getting familiar with at least one of the “standard” pieces of software that are being used by your discipline at the kinds of companies you want to work at, as part of the game making process. If you want to be an artist for Auroch, let’s say, it’s probably worth using Photoshop or 3ds Max as part of your project, as those are tools we’ve used on a number of our previous games.

Some software is expensive, some is free, some has a free trial… just get in touch with the places you would like to work and ask what they use; we’re sure they’ll be happy to point you in the right direction.

But let’s now assume you’re free to pick whatever you want to use: you’re doing this for fun, plan on being a one-person-band, or are just keen to experience the process.

It’s probably best to start making games with a pre-made tool, as this will considerably speed up the process. You might be tempted to try and write your own engine, for example, but that’s probably overkill if you’re starting out - unless you’re really interested in how engines work. In which case, go for it.

We reckon you can (very broadly) separate tools into four categories: tools where you make a game from the ground up, tools that make a specific type of game, tools to create the things that go in games, and software to make game-like things. We’re going to give a few examples of each below, but this list is by no means exhaustive, and is really meant to illustrate that you can jump into making games where you most feel comfortable.


Tools to make games from scratch

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These let you make pretty much any kind of game you want, from start to finish, and the game can then be distributed in a variety of ways, including platforms like the PC, mobile, and consoles.

Unreal Engine 4 (PC)

The engine used to create Fortnite, Octopath Traveler, Life Is Strange 2, Darksiders 3, and many more besides. It’s a very powerful tool with a huge amount of flexibility, and because of that the learning curve can be quite steep.

Unity (PC)

An incredibly popular and versatile engine, which was used to create Untitled Goose Game, Call of Duty: Mobile, PC Building Simulator, Snipperclips and other great games. Again, this is a fully-featured tool and can be tricky to get to grips with initially.

GameMaker 2 (PC)

Nuclear Throne, Undertale, Hyper Light Drifter… the list goes on, but GameMaker’s various iterations have been partly responsible for lots of popular titles. GameMaker isn’t quite as flexible as the above two engines, but it is slightly easier to work with.


Tools to make games for specific genres

The general rule of thumb is that the more you constrict the capacity of a tool, the easier it is to learn that tool. There are several engines that are specifically designed to make certain types of game, many of which have a lower barrier of entry than their more flexible alternatives.

RPG Maker MV (PC)

Want to make a JRPG like Dragon Quest or Chrono Trigger? This is for you. Though it’s also on console in a more limited state (see below), the PC version will let you export what you make to different platforms, import new assets, and so on.

Adventure Game Studio (PC)

For people looking to make something close to Broken Sword or Zak McKracken and the Alien Mindbenders, AGS is perfect. It’s well-supported and is a mature toolset, with loads of documentation and guides on how to make neat stuff.

Twine (PC, Browser)

There are loads of people out there making games in the vein of Zork and Colossal Cave Adventure, and a lot of them are made using Twine. This is one of the simplest ways of getting a narrative game made, and the results can be spectacular.


Tools to create the things that will go in your games

You can get pre-made packs of assets for games - if you’d prefer not to make them - from places like OpenGameArt.org and Freesound. But if you’re keen on making them yourself, these tools let you do that. We’ve focused on free ones here, but paid options are out there.

Blender (PC)

A 3D creative suite that can take you from making your first few polygonal shapes, all the way to industry-quality 3D models. It’s an astonishingly powerful too, and worth looking at if you’re an arty sort.

GIMP (PC)

An open source image editor that has a lot of the functionality of more expensive alternatives. It’s more than good enough to handle small art projects.

Audacity (PC)

A simple but robust audio editing program that will handle the basics with ease, until you’re ready to move onto something a bit more complex.


Software to make game-like things

This is a very broad category, but it contains things that let you make custom content relatively easily within a very restricted environment. From levels within a platformer, to interactive art pieces, there’s a ton of stuff you can do with these, and they usually have a low barrier to entry and time investment needed to get to grips with them.

Dreams (PlayStation 4)

Potentially the most “open” of all the creative software on console, with Dreams you can let your imagination go wild, then share it with an active community.

Levelhead (PC, Xbox One, PlayStation 4, Nintendo Switch, Android, iOS)

If you’re keen on making hardcore platforming levels, then Levelhead is perfect, with easy sharing and rating of content.

RPG Maker MV / RPG Maker FES (PlayStation 4, Xbox One, Nintendo Switch, Nintendo 3DS)

Make a sweeping JRPG. Share it with pals who can play it even without the software it was made on.


“How do I learn the skills to make my game?”

There are a couple of avenues to build out your abilities.

Many folk are privileged enough to choose to go to university (or similar higher education) and learn to make games there. This can be a solid route, but it’s not for everyone and it’s not going to teach you everything you’ll need to make games - learning is a life-long process and tools and technology are always changing.

Perhaps one of the best resources for learning to put your own games together is tutorials on the Internet, especially on YouTube, as they visually walk you through the steps of making something contained and achievable, which you can then apply to other projects.

Brackeys does a really great series on getting started with Unity, covering everything from installing the editor, to cameras, movement, gameplay, export, and more. If you’re creating in GameMaker Studio 2 then Shaun Spalding will show you how to make a platformer/shooter hybrid in his series. And the wonderfully named Mighty Coconut walks through how they made the Twine 2.0 version of 57° North.

These are superb places to start, but even as your skillset grows you’ll still be able to use YouTube as a great resource for more specific questions you might have. Need to know how to add a fishing mechanic to your RPG Maker MV game? Micro Hamster has you covered. Stuck on how to add bullet holes in your Unreal Engine 4 first person shooter? Ryan Laley’s got a guide for that.

And beyond that there are plenty of inspirational and educational videos about game development to get you thinking about games in new ways. Give Game Maker’s Toolkit video about making levels in Super Mario Maker 2 a watch if you’re planning on making a platformer, jump over to GDC’s channel for the best of some fascinating talks on development, and then to Ars Technica’s War Stories series which highlights some of the fascinating challenges that games developers can face and how they overcame them.


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“Anything else I should know?”

Loads! But that’s probably enough to get you started.

And even though this is pretty extensive, we’ve only scratched the surface. We didn’t talk about game jams, or modding, or getting involved in open source projects, or fan translations, and so much more besides.

But that’s okay! Stop reading this, get out there and make games, and let us know what you made over on our Discord.

The Year 2020 In Review

It’s the end of one of the weirdest years we’ll (hopefully) ever experience, and we’re feeling reflective. Here at Auroch Digital we’ve had to adapt to lots of changes whilst still making awesome games. We’ve moved to a more permanent working from home situation, and it’s been challenging but good. We’ve got a lot of positives to share!

Let’s look back at what we got up to in the year of our lord Cthulhu, twenty twenty.

Don’t forget to sign up to our newsletter to stay up to date with us (and to be entered into our Birthday giveaway🎈) Or join us on our Discord to chat about all the things we’ve done this year. Plus check out our podcast to get a look behind the scenes!


In January you helped us save loads of lovely animals - THANK YOU!

When the massive bushfires spread in Australia, we wondered what we could do to help from our studio in Bristol, UK. We decided that 100% of the proceeds of the sale of our board game, Mars Horizon: Blast Off would go directly to Australian Animal Rescue Inc.

We chose Australian Animal Rescue Inc (AAR) as the charity we’d be giving our proceeds to as we are big animals lovers and they work incredibly hard to save wildlife and domestic animals. Auroch Digital also made a separate donation to AAR on top of the sale money.

AAR is a non-profit organisation run entirely by volunteers who came together after the devastating April 2009 bushfires. Since then, its members have been working to rescue wildlife from bushfires and provide as many supplies as possible to affected people and animals - both wild and domestic.


When Covid hit in March we did our best to support each other and our community

We’re very fortunate in that we’ve been able to work from home, so projects have been moving ahead on schedule and our day-to-day work life - is still going ahead as if life were mostly normal.

With all the stress, worry, and time spent at home we wanted to help our community. We put together a list of some our favourite free games. Some are experimental indies, some are open source projects, others are commercial games now free, and some are our favourite old flash games from way back when.


Mars Horizon’s beta launched in April & we announced our publisher: The Irregular Corporation

If you took part in Mars Horizon’s beta in April - THANK YOU SO MUCH! Through the beta, feedback, and survey we ran afterwards we made big improvements and changes to the game based on what you told us. By taking part you helped to make our game the success it is today! Since the beta, we’ve been hearing all of your best stories in our Discord and seeing your favourite screenshots over on Twitter. We’ve loved watching your streams and YouTube videos too. We can’t thank you enough!

In April we also announced that we were working alongside The Irregular Corporation who are Mars Horizon’s publishers. Working with The Irregular Corporation has been amazing - they’ve helped us expand the scope of Mars Horizon and what we were able to do with our game.


In June there was the Steam Summer Game Festival

The Steam Game Festival: Summer Edition was from June 16th - June 22nd. This was the first time we had a public demo and loads of you played, streamed, and made videos of Mars Horizon and gave us awesome feedback which helped us improve the game.

During the Steam Summer Game Festival we also had two very special streams - one was with Andrew Kuh, who’s Head of International Spaceflight Policy from the UK Space Agency. We talked about what it’s like working at a real space agency, as well as space worms, crumbless nuggets, bacon sandwiches, and Sun Ra.

Our other stream was with Emmet Fletcher, Head of the ESA Branding and Partnerships Office at the European Space Agency. Emmet talked to us about the astronauts he’s met, including Neil Armstrong, how they design spacecrafts to cope with the harsh conditions of space, and how ESA collaborate with other countries in missions and research.

Both of these streams got on the front page of Steam and were watched by thousands of people which was very exciting but also nerve-wracking! Please note, if you re-watch these streams both of them feature the beta build of Mars Horizon - the game has come a long way since then!


The UK Games Expo was in July and we did a panel on games about Mars

Due to the ongoing pandemic this year the UK Games Expo went digital. During the expo we ran a panel about games and Mars. It was hosted by our own Tomas Rawlings with 3 incredible experts from different areas of gaming and space.

Tomas was joined by Dr. Jacob Fryxelius, Game Designer at FryxGames, Creator & designer of Terraforming Mars, Dr. Sian Proctor, Professor at South Mountain Community College, Geoscientist & Analog Astronaut, and Paul Smith, Robotic Exploration Programme Manager at the UK Space Agency.


In September we were part of PAX Online x EGX Digital

PAX and EGX also went digital this year and formed the world’s largest digital games event. It showcased the latest and best games, as well as all the brands you’d expect to see if you were physically on the show floor. Who else misses expos? Raise your hand!

We not only had a PAX Indie Booth, we also gave a talk about gaming and the space industry!


We were part of the Autumn Steam Game Festival in October and we helped organise and run the very first Digital Tabletop Fest

At the start of October we were part of the Steam Game Festival - Autumn Edition, which ran from 7th until 13th!

Thousands of you played our Mars Horizon demo. We got loads of awesome feedback to help us improve our game further and got Mars Horizon in front of loads of new people.

It was also where Allie and Jem debuted their sassy space agency for the first time. The stream was a great success, the sassy space agency, not so much…

The Steam Festival was closely followed by Steam’s first ever Digital Tabletop Fest - which we helped organise and run!

We put together all of the different panels, as well as behind the scenes technical bits and bobs. We featured on a several talks including this panel about Mars games, with Sue Horne, Head of Space Exploration, UK Space Agency.

Watch the whole panel here, and catch up with all of the VODs over on Steam’s YouTube channel.


Mars Horizon was released in November and a real astronaut played our game!

Mars Horizon launched in November! Players across PlayStation, PC, Xbox, and Switch could all start their journey to the Red Planet. The launch was amazing, we had thousands of people playing and streaming the game and so much amazing support.

We are so proud of the final game, and we can’t thank our wonderful players, and The Irregular Corporation enough for making the launch as big and exciting as possible!

We have surpassed well over 1,000 reviews on Steam and we’ve absolutely loved receiving your feedback, hearing your suggestions, seeing your screenshots, and having you share your favourite moments with us.

Also in November real life astronaut Tim Peake also played our game live over on Xbox’s Twitch channel. Watch the stream to hear his stories from space, to hear him telling us about what it’s like training to be an astronaut, and hear him talking about watching Alien on a real space station! Couldn’t be us.


And in December it is our 10th Anniversary!

Auroch Digital turned 10 this year! To mark such a special occasion, we are currently running a giveaway, where one lucky newsletter subscriber could win a whole haul of digital goodies. This ends January 11th so make sure to sign up asap.

Check out this post to read all about Auroch’s history, from our early days of working on mobile games, see what tabletop games we’ve made, and check out all of the digital games you could be winning in that giveaway we mentioned earlier!

And of course, all throughout the year we’ve been making podcasts about loads of different topics, from how to get into streaming, to what it’s really like to work in Mission Control. You can catch up with any you’ve missed here!

What a year it’s been. Thanks for going on this journey with us, we can’t wait to see what 2021 has in store!

Auroch Digital

Marketing and Community Managment for Auroch Digital in Bristol, UK.

Auroch Digital is 10 years old 🎉🎈 plus, our birthday Giveaway!

WE ARE 10 YEARS OLD! 🎉

Auroch Digital is 10 years old!

Auroch Digital is 10 years old!

The Auroch Digital team are so excited to have reached such a momentous milestone. We’re incredibly proud of what we’ve achieved during this time and we feel very lucky to be able to work on something that we all love - videogames!

We’ve got big plans for the future and the studio is going from strength to strength. Thank you to all our partners, players, fans, and supporters for going on this journey with us over the last decade. We can’t wait to see what the next one brings!

Here’s an obligatory word from Tomas Rawlings, Auroch Digital’s CEO; “So we’ve made it past 10 years as a company, given the pace of change in gaming, I’m pretty sure 1 gaming year is like cat or dog years and the equivalent to like 7 normal years which would make us 70 plus?! Seriously, I’ve been lucky to get to do the thing I love most - gaming - as a job. Now I’ve been doubly lucky that we’ve had a company do well enough that it’s past a decade. So if you’ve bought one of our games, played one, chatted on Discord, opened an email from us, send us a bug report, retweeted a tweet, commented on a forum, or anything else that helped us get here; a huge thank you from myself and the amazing team here - and (raises glass of Champagne to you) here’s to the next decade when we’ll be playing Holodeck games on Mars!”

A Brief History of Auroch Digital

Auroch Digital was founded in 2010, initially as a consultancy, helping organisations such as the Royal Society, UK Parliament, the Wellcome Trust and many others understand and engage with games and gaming.

In October 2012, we expanded to become a development studio, creating pioneering newsgames such as NarcoGuerra and Endgame: Syria. This earned our GameTheNews initiative its spot at the forefront of the “games with purpose” movement with Auroch's CEO, Tomas Rawlings, giving many talks around the world on this subject and even being featured the Design/Play/Disrupt exhibition at the V&A museum.

That experience of connecting games to the real-world and the rapid prototyping of games entered the DNA of the company and now we continue to innovate by creating original games, as well as working in partnership with other games companies and major brands to develop titles using existing IPs.

The studio continues to grow and is recognised as a leading development studio within the gamedev community for our talent in connecting the real with the digital. We are also recognised for our craft in porting games from one platform to another, be that physical tabletop to, for example, digital or between PC and mobile.

We are also a co-founding member of Bristol Games Hub and work to nurture gamedev talent locally.

We’ve got loads more exciting games and plans for the future. Make sure you stick around with us to see what they are!


Auroch Digital 10th Anniversary Giveaway

One lucky person signed up to our newsletter list will receive our Auroch 10th Anniversary Bundle including a digital copy of all of our games (with console games you can choose the platform you wish). Make sure to sign up to be part of our birthday giveaway!

To be entered into the giveaway, you need to sign up to our newsletter mailing list here. If you’re interested in the games we’re giving away, you can find out more about them below! Sign up before 10th January 2021 to be entered!

Ts & Cs for our giveaway can be found here.

We’re also having a sale in our physical shop - Save 50%!

As well as a giveaway of our digital games, we are also running a sale in our physical store, including Mars Horizon: Blast Off!, our Chainsaw Warrior t-shirts, and Elections of US America Election: The Card Game. You can save 50% on all of these items!

Check out the Auroch Digital Physical Store sale!


Some of Auroch Digital’s many, many games

At the heart of everything we do are our games. The whole team at Auroch Digital are big gaming fans and being able to make and share our own games with the world is what drives us to work hard and keep getting better. These are some of the games we’ve made over the years!

Mars Horizon

Release Date: 2020
Platform: Steam, Xbox One and Series X, PlayStation 4 and 5, Nintendo Switch

Lead a major space agency as you guide humanity to Mars in this strategy simulation game. Construct a base, design and build rockets, conduct missions throughout the Solar System, and write your own history of Space exploration. Watch the trailer.

Mars Horizon has been created with support from the European Space Agency and the UK Space Agency.

Megaquarium

Release Date: 2019
Platform: Xbox One, PlayStation 4, Nintendo Switch

Megaquarium follows in the footsteps of classic theme park management tycoon games and has been a big hit on Steam.

A theme park management tycoon game with an aquatic twist. Design your displays, look after your fish, manage your staff and keep your guests happy! It's all in a day's work as the curator of your very own Megaquarium. Watch the trailer.

Agatha Christie: Death on the Cards

Release Date: 2019
Platform: Xbox One, PlayStation 4, Nintendo Switch

There has been a murder, and you must enlist Agatha Christie's beloved detectives to discover the culprit! A tense but fun card game of mystery, bluffing, and deduction - where everyone is guilty but one of you is guilty of murder!

Mars Horizon: Blast Off!

Release Date: 2019
Platform: Tabletop

In Mars Horizon: BLAST OFF! each player aims to complete the first crewed mission to Mars. To achieve this galactic task you run your own space agency, making all the key decisions: which rockets to build, what missions to run, and where to spend resources. Take risks to take to make space-history.

Dark Future: Blood Red States

Release Date: 2019
Platform: Steam

Step into the extraordinary, dystopian world of Dark Future: Blood Red States, filled with danger, chaos and adventure. A game of both action and strategy unlike any other, featuring a unique time dilating command mode to help you make tactical decisions on the dangerous highways of this world. Watch the trailer.

Achtung! Cthulhu Tactics

Release Date: 2018
Platform: Steam

Achtung! Cthulhu Tactics is a tactical, squad-based strategy game set against the backdrop of World War Two, as a band of Allied heroes fight The Secret War against two rival Nazi factions. These detestable syndicates are obsessed with the occult, and are backed by otherworldly horrors from the Cthulhu Mythos. Watch the trailer.

OGRE

Release Date: 2017
Platform: Steam

The official adaptation of the legendary wargame from Steve Jackson Games. Engage in futuristic warfare with armoured hovercraft, superheavy tanks, infantry, and giant cybernetic war machines called "Ogres". Watch the trailer.

Chainsaw Warrior

Release Date: 2013
Platform: Steam

Step into the combat-boots of Chainsaw Warrior - a former special-forces soldier who has been cybernetically modified to undertake the most dangerous covert missions. New York has only an hour left to live. All that is left is one man facing overwhelming odds... The original 1987 Games Workshop classic goes digital.

Chainsaw Warrior: Lords of the Night

Release Date: 2015
Platform: Steam

Chainsaw Warrior: Lords of the Night is a new chapter for Games Workshop's cult classic! It's the year 2035 and the crazed followers of a near-forgotten God have opened a hole into a nightmare dimension. He saved New York in 2032 - can Chainsaw Warrior now save the world? Not only are there swarms of Aztec zombies, mutants, traps, Moon Cult Agents and other twisted fiends between him and Darkness, time is the enemy too! Only 60 minutes remain to save the world! Watch the trailer.

Elections of US America Election: The Card Game

Release Date: 2016
Platform: Tabletop

Elections of US America Election: The Card Game brings together the best snark of political website Wonkette with the game design smarts of our GameTheNews initiative to create the greatest social card game in political history, mostly because it’s the FIRST ONE IN HISTORY TOO! (Maybe.)

Last Days Of Old Earth

Release Date: 2016
Platform: Steam

Last Days of Old Earth is a rich strategy game set in our far, far future where the sun is dying. Can you command the last noble tribes of humanity as they attempt to survive among the machines and marauding clans? In a hostile environment, where natural resources are almost depleted, you must fight your way to survive for one more turn. With scarcity goes rivalry, and only the law of the wild applies in this icy and desolate world.

And games we launched under Game The News, an Auroch Digital Initiative:

Endgame: Syria

Release Date: 2012
Platform: Mobile

Endgame: Syria is a free interactive exploration of events unfolding in Syria today. It is a news-game; a simulation that uses interactivity to explore a real world event.

Will you choose to accept peace at any cost? What if the war goes badly and the only options left mean more extreme actions; would you agree to follow this path? Can you win the war and the peace that follows? Find out in Endgame Syria.

NarcoGuerra

Release Date: 2013
Platform: Mobile

Can you End the Never-Ending War?

NarcoGuerra is a challenging and tactical newsgame that puts you on the frontline of one of the most dangerous conflicts ever; the War on Drugs. NarcoGuerra looks at the ongoing conflict from the perspective of the Mexican authorities trying to stamp out the drug trade within that embattled country. As the Chief of Police you must attempt to retake Mexico’s regions from the cartels whilst dealing with corruption within the police force itself.