How to make your first video game

You might have decided that you have a bit more free time of late so it’s the perfect time to start making video games. Or you might have read our guide on “how to get a job in the games industry”, and are keen to do the “go make games and see if this is something you actually like doing” part of it.

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Whatever the reason, making your own game can feel like a daunting task if you have no idea where to start. After all, video games creation sometimes has the appearance of being a dark art - a witch’s brew of creativity, visual design, audio engineering, and more, all held together using the mystical incantations of code.

And while making games is a challenging endeavour, it’s by no means out of the reach of anyone’s ability. It’s also highly rewarding to tackle a creative project like a video game, so if you’re up for that challenge, you should give it a go.

We’ve put together a guide to get you making games as quickly as possible, based on questions we get asked most frequently.


“I’m not really a technical person, doesn’t that stop me from making games?”

Not at all.

First of all, you don’t have to make video games at all, you could try your hand at board games and see if the experience of making games in any capacity is something that appeals.

While there’s a lot you won’t learn about video games by making board games, you can learn a whole bunch of things that do apply to interactive entertainment: prototyping, designing and documenting systems, balancing gameplay, the importance of playtesting, art direction, creative writing, and more.

Even if you are someone who quite enjoys technical challenges, making a board game can be an exciting experience as it’s generally quicker and easier than making video games, and it helps budding designers of all mediums understand why low fidelity prototypes can be so useful.

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“What hardware do I need to make games?”

From here we’ll assume you’ll be making a video game, but what equipment you need to make them can vary greatly.

If you’ve got a fairly decent computer then you’re definitely good to go: you can get started with most development tools on a mid-spec gaming PC.

If you think you might have a lower-end PC then you should check what hardware you’re running (by running a DXDiag, for example) to understand your system specs and check with the toolmaker’s website to see if you meet the requirements for the software you’d like to use - as an example of a higher-end tool, here’s the one for Unreal Engine 4. There are some much less resource-intensive development tools available, so if you can’t run, say, Unity, then see if Adventure Game Studio or GameMaker will be a better fit for your setup.

But even without a PC you can make full-fledged games, as well as the assets that go into those games.

If you’re looking to do art and you have a tablet, for example, then you have a huge range of image manipulation software available to you - the iPad even has Photoshop. If you want to make music, and all you have is an Android device, then you’ve got SunVox and nanoloop and a whole bunch more audio tools besides waiting for you. And coders can do their thing with software like Pocket Code and TIC-80.

Heck even a super underpowered netbook or phone can get in on the action with browser-based solutions like Microsoft MakeCode Arcade.

And consoles aren’t left behind either. Though there are a handful of traditional development tools on consoles (noticeably the very traditional SmileBASIC), there are a lot of titles in which you can make game-like experiences.

So if you have any of the above bits of hardware, you’re good to get started.


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“What software should I use to make a game?”

This is really up to you and what you want to achieve.

For a moment, let’s assume you want to make games because you want to build a portfolio as a games developer and land your first job in the industry. In this instance, it’s worth considering getting familiar with at least one of the “standard” pieces of software that are being used by your discipline at the kinds of companies you want to work at, as part of the game making process. If you want to be an artist for Auroch, let’s say, it’s probably worth using Photoshop or 3ds Max as part of your project, as those are tools we’ve used on a number of our previous games.

Some software is expensive, some is free, some has a free trial… just get in touch with the places you would like to work and ask what they use; we’re sure they’ll be happy to point you in the right direction.

But let’s now assume you’re free to pick whatever you want to use: you’re doing this for fun, plan on being a one-person-band, or are just keen to experience the process.

It’s probably best to start making games with a pre-made tool, as this will considerably speed up the process. You might be tempted to try and write your own engine, for example, but that’s probably overkill if you’re starting out - unless you’re really interested in how engines work. In which case, go for it.

We reckon you can (very broadly) separate tools into four categories: tools where you make a game from the ground up, tools that make a specific type of game, tools to create the things that go in games, and software to make game-like things. We’re going to give a few examples of each below, but this list is by no means exhaustive, and is really meant to illustrate that you can jump into making games where you most feel comfortable.


Tools to make games from scratch

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These let you make pretty much any kind of game you want, from start to finish, and the game can then be distributed in a variety of ways, including platforms like the PC, mobile, and consoles.

Unreal Engine 4 (PC)

The engine used to create Fortnite, Octopath Traveler, Life Is Strange 2, Darksiders 3, and many more besides. It’s a very powerful tool with a huge amount of flexibility, and because of that the learning curve can be quite steep.

Unity (PC)

An incredibly popular and versatile engine, which was used to create Untitled Goose Game, Call of Duty: Mobile, PC Building Simulator, Snipperclips and other great games. Again, this is a fully-featured tool and can be tricky to get to grips with initially.

GameMaker 2 (PC)

Nuclear Throne, Undertale, Hyper Light Drifter… the list goes on, but GameMaker’s various iterations have been partly responsible for lots of popular titles. GameMaker isn’t quite as flexible as the above two engines, but it is slightly easier to work with.


Tools to make games for specific genres

The general rule of thumb is that the more you constrict the capacity of a tool, the easier it is to learn that tool. There are several engines that are specifically designed to make certain types of game, many of which have a lower barrier of entry than their more flexible alternatives.

RPG Maker MV (PC)

Want to make a JRPG like Dragon Quest or Chrono Trigger? This is for you. Though it’s also on console in a more limited state (see below), the PC version will let you export what you make to different platforms, import new assets, and so on.

Adventure Game Studio (PC)

For people looking to make something close to Broken Sword or Zak McKracken and the Alien Mindbenders, AGS is perfect. It’s well-supported and is a mature toolset, with loads of documentation and guides on how to make neat stuff.

Twine (PC, Browser)

There are loads of people out there making games in the vein of Zork and Colossal Cave Adventure, and a lot of them are made using Twine. This is one of the simplest ways of getting a narrative game made, and the results can be spectacular.


Tools to create the things that will go in your games

You can get pre-made packs of assets for games - if you’d prefer not to make them - from places like OpenGameArt.org and Freesound. But if you’re keen on making them yourself, these tools let you do that. We’ve focused on free ones here, but paid options are out there.

Blender (PC)

A 3D creative suite that can take you from making your first few polygonal shapes, all the way to industry-quality 3D models. It’s an astonishingly powerful too, and worth looking at if you’re an arty sort.

GIMP (PC)

An open source image editor that has a lot of the functionality of more expensive alternatives. It’s more than good enough to handle small art projects.

Audacity (PC)

A simple but robust audio editing program that will handle the basics with ease, until you’re ready to move onto something a bit more complex.


Software to make game-like things

This is a very broad category, but it contains things that let you make custom content relatively easily within a very restricted environment. From levels within a platformer, to interactive art pieces, there’s a ton of stuff you can do with these, and they usually have a low barrier to entry and time investment needed to get to grips with them.

Dreams (PlayStation 4)

Potentially the most “open” of all the creative software on console, with Dreams you can let your imagination go wild, then share it with an active community.

Levelhead (PC, Xbox One, PlayStation 4, Nintendo Switch, Android, iOS)

If you’re keen on making hardcore platforming levels, then Levelhead is perfect, with easy sharing and rating of content.

RPG Maker MV / RPG Maker FES (PlayStation 4, Xbox One, Nintendo Switch, Nintendo 3DS)

Make a sweeping JRPG. Share it with pals who can play it even without the software it was made on.


“How do I learn the skills to make my game?”

There are a couple of avenues to build out your abilities.

Many folk are privileged enough to choose to go to university (or similar higher education) and learn to make games there. This can be a solid route, but it’s not for everyone and it’s not going to teach you everything you’ll need to make games - learning is a life-long process and tools and technology are always changing.

Perhaps one of the best resources for learning to put your own games together is tutorials on the Internet, especially on YouTube, as they visually walk you through the steps of making something contained and achievable, which you can then apply to other projects.

Brackeys does a really great series on getting started with Unity, covering everything from installing the editor, to cameras, movement, gameplay, export, and more. If you’re creating in GameMaker Studio 2 then Shaun Spalding will show you how to make a platformer/shooter hybrid in his series. And the wonderfully named Mighty Coconut walks through how they made the Twine 2.0 version of 57° North.

These are superb places to start, but even as your skillset grows you’ll still be able to use YouTube as a great resource for more specific questions you might have. Need to know how to add a fishing mechanic to your RPG Maker MV game? Micro Hamster has you covered. Stuck on how to add bullet holes in your Unreal Engine 4 first person shooter? Ryan Laley’s got a guide for that.

And beyond that there are plenty of inspirational and educational videos about game development to get you thinking about games in new ways. Give Game Maker’s Toolkit video about making levels in Super Mario Maker 2 a watch if you’re planning on making a platformer, jump over to GDC’s channel for the best of some fascinating talks on development, and then to Ars Technica’s War Stories series which highlights some of the fascinating challenges that games developers can face and how they overcame them.


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“Anything else I should know?”

Loads! But that’s probably enough to get you started.

And even though this is pretty extensive, we’ve only scratched the surface. We didn’t talk about game jams, or modding, or getting involved in open source projects, or fan translations, and so much more besides.

But that’s okay! Stop reading this, get out there and make games, and let us know what you made over on our Discord.

The Year 2020 In Review

It’s the end of one of the weirdest years we’ll (hopefully) ever experience, and we’re feeling reflective. Here at Auroch Digital we’ve had to adapt to lots of changes whilst still making awesome games. We’ve moved to a more permanent working from home situation, and it’s been challenging but good. We’ve got a lot of positives to share!

Let’s look back at what we got up to in the year of our lord Cthulhu, twenty twenty.

Don’t forget to sign up to our newsletter to stay up to date with us (and to be entered into our Birthday giveaway🎈) Or join us on our Discord to chat about all the things we’ve done this year. Plus check out our podcast to get a look behind the scenes!


In January you helped us save loads of lovely animals - THANK YOU!

When the massive bushfires spread in Australia, we wondered what we could do to help from our studio in Bristol, UK. We decided that 100% of the proceeds of the sale of our board game, Mars Horizon: Blast Off would go directly to Australian Animal Rescue Inc.

We chose Australian Animal Rescue Inc (AAR) as the charity we’d be giving our proceeds to as we are big animals lovers and they work incredibly hard to save wildlife and domestic animals. Auroch Digital also made a separate donation to AAR on top of the sale money.

AAR is a non-profit organisation run entirely by volunteers who came together after the devastating April 2009 bushfires. Since then, its members have been working to rescue wildlife from bushfires and provide as many supplies as possible to affected people and animals - both wild and domestic.


When Covid hit in March we did our best to support each other and our community

We’re very fortunate in that we’ve been able to work from home, so projects have been moving ahead on schedule and our day-to-day work life - is still going ahead as if life were mostly normal.

With all the stress, worry, and time spent at home we wanted to help our community. We put together a list of some our favourite free games. Some are experimental indies, some are open source projects, others are commercial games now free, and some are our favourite old flash games from way back when.


Mars Horizon’s beta launched in April & we announced our publisher: The Irregular Corporation

If you took part in Mars Horizon’s beta in April - THANK YOU SO MUCH! Through the beta, feedback, and survey we ran afterwards we made big improvements and changes to the game based on what you told us. By taking part you helped to make our game the success it is today! Since the beta, we’ve been hearing all of your best stories in our Discord and seeing your favourite screenshots over on Twitter. We’ve loved watching your streams and YouTube videos too. We can’t thank you enough!

In April we also announced that we were working alongside The Irregular Corporation who are Mars Horizon’s publishers. Working with The Irregular Corporation has been amazing - they’ve helped us expand the scope of Mars Horizon and what we were able to do with our game.


In June there was the Steam Summer Game Festival

The Steam Game Festival: Summer Edition was from June 16th - June 22nd. This was the first time we had a public demo and loads of you played, streamed, and made videos of Mars Horizon and gave us awesome feedback which helped us improve the game.

During the Steam Summer Game Festival we also had two very special streams - one was with Andrew Kuh, who’s Head of International Spaceflight Policy from the UK Space Agency. We talked about what it’s like working at a real space agency, as well as space worms, crumbless nuggets, bacon sandwiches, and Sun Ra.

Our other stream was with Emmet Fletcher, Head of the ESA Branding and Partnerships Office at the European Space Agency. Emmet talked to us about the astronauts he’s met, including Neil Armstrong, how they design spacecrafts to cope with the harsh conditions of space, and how ESA collaborate with other countries in missions and research.

Both of these streams got on the front page of Steam and were watched by thousands of people which was very exciting but also nerve-wracking! Please note, if you re-watch these streams both of them feature the beta build of Mars Horizon - the game has come a long way since then!


The UK Games Expo was in July and we did a panel on games about Mars

Due to the ongoing pandemic this year the UK Games Expo went digital. During the expo we ran a panel about games and Mars. It was hosted by our own Tomas Rawlings with 3 incredible experts from different areas of gaming and space.

Tomas was joined by Dr. Jacob Fryxelius, Game Designer at FryxGames, Creator & designer of Terraforming Mars, Dr. Sian Proctor, Professor at South Mountain Community College, Geoscientist & Analog Astronaut, and Paul Smith, Robotic Exploration Programme Manager at the UK Space Agency.


In September we were part of PAX Online x EGX Digital

PAX and EGX also went digital this year and formed the world’s largest digital games event. It showcased the latest and best games, as well as all the brands you’d expect to see if you were physically on the show floor. Who else misses expos? Raise your hand!

We not only had a PAX Indie Booth, we also gave a talk about gaming and the space industry!


We were part of the Autumn Steam Game Festival in October and we helped organise and run the very first Digital Tabletop Fest

At the start of October we were part of the Steam Game Festival - Autumn Edition, which ran from 7th until 13th!

Thousands of you played our Mars Horizon demo. We got loads of awesome feedback to help us improve our game further and got Mars Horizon in front of loads of new people.

It was also where Allie and Jem debuted their sassy space agency for the first time. The stream was a great success, the sassy space agency, not so much…

The Steam Festival was closely followed by Steam’s first ever Digital Tabletop Fest - which we helped organise and run!

We put together all of the different panels, as well as behind the scenes technical bits and bobs. We featured on a several talks including this panel about Mars games, with Sue Horne, Head of Space Exploration, UK Space Agency.

Watch the whole panel here, and catch up with all of the VODs over on Steam’s YouTube channel.


Mars Horizon was released in November and a real astronaut played our game!

Mars Horizon launched in November! Players across PlayStation, PC, Xbox, and Switch could all start their journey to the Red Planet. The launch was amazing, we had thousands of people playing and streaming the game and so much amazing support.

We are so proud of the final game, and we can’t thank our wonderful players, and The Irregular Corporation enough for making the launch as big and exciting as possible!

We have surpassed well over 1,000 reviews on Steam and we’ve absolutely loved receiving your feedback, hearing your suggestions, seeing your screenshots, and having you share your favourite moments with us.

Also in November real life astronaut Tim Peake also played our game live over on Xbox’s Twitch channel. Watch the stream to hear his stories from space, to hear him telling us about what it’s like training to be an astronaut, and hear him talking about watching Alien on a real space station! Couldn’t be us.


And in December it is our 10th Anniversary!

Auroch Digital turned 10 this year! To mark such a special occasion, we are currently running a giveaway, where one lucky newsletter subscriber could win a whole haul of digital goodies. This ends January 11th so make sure to sign up asap.

Check out this post to read all about Auroch’s history, from our early days of working on mobile games, see what tabletop games we’ve made, and check out all of the digital games you could be winning in that giveaway we mentioned earlier!

And of course, all throughout the year we’ve been making podcasts about loads of different topics, from how to get into streaming, to what it’s really like to work in Mission Control. You can catch up with any you’ve missed here!

What a year it’s been. Thanks for going on this journey with us, we can’t wait to see what 2021 has in store!

Auroch Digital

Marketing and Community Managment for Auroch Digital in Bristol, UK.

Auroch Digital is 10 years old 🎉🎈 plus, our birthday Giveaway!

WE ARE 10 YEARS OLD! 🎉

Auroch Digital is 10 years old!

Auroch Digital is 10 years old!

The Auroch Digital team are so excited to have reached such a momentous milestone. We’re incredibly proud of what we’ve achieved during this time and we feel very lucky to be able to work on something that we all love - videogames!

We’ve got big plans for the future and the studio is going from strength to strength. Thank you to all our partners, players, fans, and supporters for going on this journey with us over the last decade. We can’t wait to see what the next one brings!

Here’s an obligatory word from Tomas Rawlings, Auroch Digital’s CEO; “So we’ve made it past 10 years as a company, given the pace of change in gaming, I’m pretty sure 1 gaming year is like cat or dog years and the equivalent to like 7 normal years which would make us 70 plus?! Seriously, I’ve been lucky to get to do the thing I love most - gaming - as a job. Now I’ve been doubly lucky that we’ve had a company do well enough that it’s past a decade. So if you’ve bought one of our games, played one, chatted on Discord, opened an email from us, send us a bug report, retweeted a tweet, commented on a forum, or anything else that helped us get here; a huge thank you from myself and the amazing team here - and (raises glass of Champagne to you) here’s to the next decade when we’ll be playing Holodeck games on Mars!”

A Brief History of Auroch Digital

Auroch Digital was founded in 2010, initially as a consultancy, helping organisations such as the Royal Society, UK Parliament, the Wellcome Trust and many others understand and engage with games and gaming.

In October 2012, we expanded to become a development studio, creating pioneering newsgames such as NarcoGuerra and Endgame: Syria. This earned our GameTheNews initiative its spot at the forefront of the “games with purpose” movement with Auroch's CEO, Tomas Rawlings, giving many talks around the world on this subject and even being featured the Design/Play/Disrupt exhibition at the V&A museum.

That experience of connecting games to the real-world and the rapid prototyping of games entered the DNA of the company and now we continue to innovate by creating original games, as well as working in partnership with other games companies and major brands to develop titles using existing IPs.

The studio continues to grow and is recognised as a leading development studio within the gamedev community for our talent in connecting the real with the digital. We are also recognised for our craft in porting games from one platform to another, be that physical tabletop to, for example, digital or between PC and mobile.

We are also a co-founding member of Bristol Games Hub and work to nurture gamedev talent locally.

We’ve got loads more exciting games and plans for the future. Make sure you stick around with us to see what they are!


Auroch Digital 10th Anniversary Giveaway

One lucky person signed up to our newsletter list will receive our Auroch 10th Anniversary Bundle including a digital copy of all of our games (with console games you can choose the platform you wish). Make sure to sign up to be part of our birthday giveaway!

To be entered into the giveaway, you need to sign up to our newsletter mailing list here. If you’re interested in the games we’re giving away, you can find out more about them below! Sign up before 10th January 2021 to be entered!

Ts & Cs for our giveaway can be found here.

We’re also having a sale in our physical shop - Save 50%!

As well as a giveaway of our digital games, we are also running a sale in our physical store, including Mars Horizon: Blast Off!, our Chainsaw Warrior t-shirts, and Elections of US America Election: The Card Game. You can save 50% on all of these items!

Check out the Auroch Digital Physical Store sale!


Some of Auroch Digital’s many, many games

At the heart of everything we do are our games. The whole team at Auroch Digital are big gaming fans and being able to make and share our own games with the world is what drives us to work hard and keep getting better. These are some of the games we’ve made over the years!

Mars Horizon

Release Date: 2020
Platform: Steam, Xbox One and Series X, PlayStation 4 and 5, Nintendo Switch

Lead a major space agency as you guide humanity to Mars in this strategy simulation game. Construct a base, design and build rockets, conduct missions throughout the Solar System, and write your own history of Space exploration. Watch the trailer.

Mars Horizon has been created with support from the European Space Agency and the UK Space Agency.

Megaquarium

Release Date: 2019
Platform: Xbox One, PlayStation 4, Nintendo Switch

Megaquarium follows in the footsteps of classic theme park management tycoon games and has been a big hit on Steam.

A theme park management tycoon game with an aquatic twist. Design your displays, look after your fish, manage your staff and keep your guests happy! It's all in a day's work as the curator of your very own Megaquarium. Watch the trailer.

Agatha Christie: Death on the Cards

Release Date: 2019
Platform: Xbox One, PlayStation 4, Nintendo Switch

There has been a murder, and you must enlist Agatha Christie's beloved detectives to discover the culprit! A tense but fun card game of mystery, bluffing, and deduction - where everyone is guilty but one of you is guilty of murder!

Mars Horizon: Blast Off!

Release Date: 2019
Platform: Tabletop

In Mars Horizon: BLAST OFF! each player aims to complete the first crewed mission to Mars. To achieve this galactic task you run your own space agency, making all the key decisions: which rockets to build, what missions to run, and where to spend resources. Take risks to take to make space-history.

Dark Future: Blood Red States

Release Date: 2019
Platform: Steam

Step into the extraordinary, dystopian world of Dark Future: Blood Red States, filled with danger, chaos and adventure. A game of both action and strategy unlike any other, featuring a unique time dilating command mode to help you make tactical decisions on the dangerous highways of this world. Watch the trailer.

Achtung! Cthulhu Tactics

Release Date: 2018
Platform: Steam

Achtung! Cthulhu Tactics is a tactical, squad-based strategy game set against the backdrop of World War Two, as a band of Allied heroes fight The Secret War against two rival Nazi factions. These detestable syndicates are obsessed with the occult, and are backed by otherworldly horrors from the Cthulhu Mythos. Watch the trailer.

OGRE

Release Date: 2017
Platform: Steam

The official adaptation of the legendary wargame from Steve Jackson Games. Engage in futuristic warfare with armoured hovercraft, superheavy tanks, infantry, and giant cybernetic war machines called "Ogres". Watch the trailer.

Chainsaw Warrior

Release Date: 2013
Platform: Steam

Step into the combat-boots of Chainsaw Warrior - a former special-forces soldier who has been cybernetically modified to undertake the most dangerous covert missions. New York has only an hour left to live. All that is left is one man facing overwhelming odds... The original 1987 Games Workshop classic goes digital.

Chainsaw Warrior: Lords of the Night

Release Date: 2015
Platform: Steam

Chainsaw Warrior: Lords of the Night is a new chapter for Games Workshop's cult classic! It's the year 2035 and the crazed followers of a near-forgotten God have opened a hole into a nightmare dimension. He saved New York in 2032 - can Chainsaw Warrior now save the world? Not only are there swarms of Aztec zombies, mutants, traps, Moon Cult Agents and other twisted fiends between him and Darkness, time is the enemy too! Only 60 minutes remain to save the world! Watch the trailer.

Elections of US America Election: The Card Game

Release Date: 2016
Platform: Tabletop

Elections of US America Election: The Card Game brings together the best snark of political website Wonkette with the game design smarts of our GameTheNews initiative to create the greatest social card game in political history, mostly because it’s the FIRST ONE IN HISTORY TOO! (Maybe.)

Last Days Of Old Earth

Release Date: 2016
Platform: Steam

Last Days of Old Earth is a rich strategy game set in our far, far future where the sun is dying. Can you command the last noble tribes of humanity as they attempt to survive among the machines and marauding clans? In a hostile environment, where natural resources are almost depleted, you must fight your way to survive for one more turn. With scarcity goes rivalry, and only the law of the wild applies in this icy and desolate world.

And games we launched under Game The News, an Auroch Digital Initiative:

Endgame: Syria

Release Date: 2012
Platform: Mobile

Endgame: Syria is a free interactive exploration of events unfolding in Syria today. It is a news-game; a simulation that uses interactivity to explore a real world event.

Will you choose to accept peace at any cost? What if the war goes badly and the only options left mean more extreme actions; would you agree to follow this path? Can you win the war and the peace that follows? Find out in Endgame Syria.

NarcoGuerra

Release Date: 2013
Platform: Mobile

Can you End the Never-Ending War?

NarcoGuerra is a challenging and tactical newsgame that puts you on the frontline of one of the most dangerous conflicts ever; the War on Drugs. NarcoGuerra looks at the ongoing conflict from the perspective of the Mexican authorities trying to stamp out the drug trade within that embattled country. As the Chief of Police you must attempt to retake Mexico’s regions from the cartels whilst dealing with corruption within the police force itself.


Mars Horizon is out now! 🚀

5, 4, 3, 2, 1... LIFT OFF!🚀
Mars Horizon is available to buy and play right now!⭐

It’s time to launch into space and try to be the first agency to Mars! Mars Horizon is a strategy simulation game where you lead a major space agency as you guide humanity to Mars. Construct a base, design and build rockets, conduct missions throughout the Solar System, and write your own history of Space exploration. 

Mars Horizon was created with support from the European Space Agency (ESA) and the UK Space Agency and developed by Auroch Digital & published by The Irregular Corporation. Both Space Agencies have been integral to making Mars Horizon the game we wanted it to be, so we'd like to say a huge thank you to them.

Buy Mars Horizon now, with a 10% LAUNCH DISCOUNT
on Switch, Steam, Xbox and for PlayStation Plus users!

 
 

The Irregular Corp’s Twitch channel will be taken over today by some awesome streamers 🛰️

Check out the schedule here, all times are in GMT!


Tim peake

Tim peake

Real life astronaut Tim Peake plays Mars Horizon with the Xbox team!

Yesterday legendary astronaut Tim Peake played our game over on the Xbox Twitch channel!

Tim Peake was the first British ESA astronaut to visit the International Space Station (ISS). His work during mission Principia captured the hearts and minds of millions. He has a background as a test pilot and a British Army Air Corps officer and he is also a STEM ambassador and best-selling author.

In April 2016 Tim ran the London Marathon from the ISS treadmill, becoming the first man to run a marathon in space.

Watch the stream with Tim to hear about what it’s like training to be an astronaut, hear his stories from space, and hear him talking about watching Alien on a real space station!

>> Watch Tim Peake play Mars Horizon here! <<


Catch up with our podcasts where we talk all things Mars Horizon!

Auroch Digital CEO, Dr Tomas Rawlings at the European Space Agency

Auroch Digital CEO, Dr Tomas Rawlings at the European Space Agency

  • Visiting the European Space Agency

    Hear about Auroch Digital's visit to ESA to show off Mars Horizon to ACTUAL rocket engineers and scientists

  • Space Is Hard…

    Find out about the challenges involved in getting the gameplay just right and how to balance the reality and complexity of space travel with game design - all while keeping it authentic! 

  • Why we must work together to land on Mars

    Dr Alice Bunn, International Director at at UK Space Agency. explains how space agencies co-operate and collaborate, why this is so important, and how this collaboration will help us get to Mars.

  • A brief history of Space Games

    Go on a tour of some of the most important Space games that have been made with Mike, Jem and Matt.


Check out our livestreams where we’ve been joined by some amazing special guests!

Libby jackson, Human Exploration Programme Manager from the UK Space Agency

Libby jackson, Human Exploration Programme Manager from the UK Space Agency

Enter our Mars Horizon Space Bundle giveaway!👨‍🚀 [Giveaway has now ended]

Win this bundle, plus a copy of Mars Horizon⭐

[Giveaway has now ended]

win all of this awesome spacey stuff!

win all of this awesome spacey stuff!

We’re giving away a load of Mars Horizon goodies in the run up to release including one of our famous orange spacesuits!

You’ll also be able to get your hands on a Mars Horizon Steam key so you can play the game for free, a Mars Horizon mission patch that you can put on your favourite jacket or bag to show the world how much you love space (and specifically Mars Horizon), and a selection of various space foods including a Neapolitan ice cream sandwich.

Imagine eating all that space food in your space suit whilst playing Mars Horizon on Steam? Well, maybe you don’t just have to imagine it…

Enter the giveaway over on Irregulars page to win:

  • 👩‍🚀Your very own Official Mars Horizon spacesuit!

  • 🚀An Official Mars Horizon mission patch

  • 🎮A copy of the game on Steam

  • 🍦 Astronaut ice-cream

  • 🍎Astronaut fruit


Mars Horizon Price

Mars Horizon Price

How much is Mars Horizon?


Mars Horizon is up for pre-order right now! Depending on which platform you’d rather have it on, you can pre-order it on Switch here, or Xbox here. If you’re wanting to pick it up on PC, wishlist it on Steam so you can be notified when it’s available to buy. We’re even doing a launch discount for all platforms (PC, Xbox One, PlayStation 4, and Switch) because we love our community so much! So don’t worry if you can’t get your hands on a pre-order just yet.


About Mars Horizon 🚀

Mars Horizon is a strategy simulation game in which you lead a major space agency as you guide humanity to Mars. Construct a base, design and build rockets, conduct missions throughout the Solar System, and write your own history of space exploration. Created with support from the UK Space Agency and the European Space Agency. Check out the announcement trailer to see the game in action.

The full game is coming to PC, PlayStation 4, Xbox One, and Nintendo Switch in on November 17th 2020. In the meantime, check out the free demo over on the Mars Horizon Steam page.

Don’t forget to join us in our Discord and come chat to us and the Aurochnauts and lets get hyped together! 🤩 

We have lift off! Mars Horizon release date announcement👨‍🚀

5, 4, 3, 2, 1... LIFT OFF!🚀
Mars Horizon is launching 
17th November 2020!

We're super excited to announce that Mars Horizon will be coming to PC, PlayStation 4, Xbox One, and Switch on November 17th 2020! The Auroch Digital team, along with our publisher The Irregular Corporation, have been working hard on the game and we can’t wait to share it with you.

The game was created with the support of the European Space Agency (ESA) and the UK Space Agency. Both organisations have been integral to making Mars Horizon the game we wanted it to be so we'd like to say an extra big thank you to them!

Very soon you will be able to run your own space agency and get humanity to the red planet. In the meantime, we've got a demo of the game for you to try on the Mars Horizon Steam page, check it out.

About Mars Horizon 🚀

Mars Horizon is a strategy simulation game in which you lead a major space agency as you guide humanity to Mars. Construct a base, design and build rockets, conduct missions throughout the Solar System, and write your own history of space exploration. Created with support from the UK Space Agency and the European Space Agency. Check out the announcement trailer to see the game in action.

The full game is coming to PC, PlayStation 4, Xbox One, and Nintendo Switch in on November 17th 2020.

Join us in our Discord and come chat to us and the Aurochnauts and lets get hyped together! 🤩 

We’re part of the Steam Digital Tabletop Fest running 21 - 26 October 🎲🎮

Auroch Digital are part of The Steam Digital Tabletop Fest running from October 21st at 6pm until October 26th at 6pm!

Digital Tabletop Fest is an online event that celebrates games which play with the line between digital and physical games; this can be a digital port of (or based on) a physical game, a game which has produced a physical version from the digital one, a game that simulates the physical play experience or a digital game who’s aesthetics are inspired by physical tabletop games. 

We’re hoping to create a community of players that enjoy experiences that portal between/around the digital and physical and back again! 

Check below for the talks and livestreams we are a part of!


The Mars games panel 🚀⭐

Mars is often featured in both videogames and boardgames around Mars. But why are we fascinated with the red planet and landing humans on it? How long until this is a reality and how do games represent the challenges of getting to, landing on, and living on Mars? Find out all about games and Mars with four incredible experts from different areas of gaming and space featuring Terraforming Mars, Tharsis, Mars Horizon, and Mars Horizon: Blast Off!


Dark Future: Blood Red States stream with Graeme Davis💥🚗

A deep dive into Dark Future Blood Red States, the digital adaptation of the 1988 Games Workshop cult classic board game ‘Dark Future’ and also look into the subgenre of car combat games. The stream also includes a special guest, Graeme Davis, one of the developers on the original 1988 Games Workshop physical game.

  • Date: Thursday 22nd October

  • Time: 1pm BST/ 5am PDT

  • Host and guests: Allie and Tom from Auroch Digital


Mars Horizon stream - Video game vs. Board game🚀🎲

Game Designer Tomas Rawlings talks to devs Jem and Allie about the creation of Mars Horizon the video game and Mars Horizon: Blast Off the board game!

Both games are about running your own space agency and landing the first crewed mission on Mars. Hear about the differences between the games and how they adapted the themes and gameplay for physical and digital. You can also learn how Auroch Digital worked with the UK Space Agency and the European Space Agency to make both games accurate, accessible, and how they captured the excitement of mission control!

  • Date: Friday 23rd October

  • Time: 11pm BST/ 3pm PDT

  • Host and guests: Jem, Allie and Tom from Auroch Digital

Mars Horizon: BLAST OFF! was inspired by our video game Mars Horizon - it’s creation came about through pen and paper prototypes of the digital version. Get your own copy of Mars Horizon: BLAST OFF! in our shop.


The Cthulhu Panel 🐙

From a little known pulp character to a global cultural phenomena, H.P.Lovecraft’s Cthulhu Mythos have become the source for countless books, films, comics and - of course - games. It's time to explore the cyclopean horror and what it means in 2020;

  • Date: Friday 23rd October

  • Time: 10pm BST/ 2pm PDT

  • Host and guests:

    • Tomas Rawlings (Moderator) From Auroch Digital and developer on Achtung! Cthulhu Tactics

    • Sandy Petersen From Petersen Games and creator of the original Call of Cthulhu RPG and many, many Cthulhu titles including Cthulhu Wars

    • Chris Lackey From the cult weird fiction podcast, HPPodcraft

    • Pia Jacqmart From Cyanide Studios and writer on Call of Cthulhu

    • Chris Spivey From Darker Hue Studios, writer of the award winning Harlem Unbound supplement for Call of Cthulhu

    • Dan Ackerman Creator of the ‘Silicon Valley meets Lovecraft’ boardgame Techlandia


Steve Jackson Interview with Big Boss Battle

Game design legend Steve Jackson, creator of beloved classics such as Munchkin, Car Wars, GURPS and the giant cybernetic tank wargame, Ogre (as well as many, many more!) joins us to chat about his remarkable career so far.
Interview by Jupiter Hadley of Big Boss Battle.

  • Date:

    • Thursday 22nd October 12am BST/
      Wednesday 21st October 4pm PDT


The Adventure Game Panel ⚔ 🛡

Sheath your sword, grab some extra first aid kits, and buckle-up your walking boots as a panel of developers explore the depths and adventure and narrative;

  • Date: Thursday 22nd October

  • Time: 4pm BST/ 8am PDT

  • Host and guests:

    • Tomas Rawlings (Moderator) From Auroch Digital, Designer of the digital version of Chainsaw Warrior

    • Dean WoodwardFrom League of Geeks on Armello

    • Morgan Jaffit From Defiant Development with Hand of Fate 2

    • Gregory Shives From Antihero Studios with The Lord of the Rings: Adventure Card Game

    • Carl Jackson From Nomad Games on the classic Talisman


Dice & Probability in Game Design 🎲🎲

Join the panel that rolls 6s every time as we explore the role (roll?) of dice and probability in both physical and digital games, including:

  • Date:

    • Thursday 22nd October 3am BST/
      Wednesday 21st October 7pm PDT

  • Host and guests:

    • Nina Collins (Moderator) Auroch Digital, developers of the digital version of Ogre

    • Steve Jackson Founder of Steve Jackson Games, Legendary game designer and creator of a whole host of classic games including Ogre], Cthulhu Dice and Zombie Dice

    • Zach Gage Independent (Tharsis collaborator)

    • Marlowe Dobbe Developer (with Terry Cavanagh) of Dicey Dungeons

    • Gian Paolo Vernocchi From DESTINYbit, developers of the upcoming Dice Legacy


Join our Discord

If you want to talk to like minded people about board games and video games you can join the Auroch Digital Discord and you'll have lots of people to chat to.

Auroch Digital

Marketing and Community Managment for Auroch Digital in Bristol, UK.

Astronaut Tim Peake is going to play Mars Horizon! 👩‍🚀

officially The coolest selfie ever taken

officially The coolest selfie ever taken

We’ve got an awesome event coming up for Mars Horizon, our space agency simulation strategy game - a real life astronaut is going to stream our game! 🤩

We are super excited to announce that European Space Agency (ESA) astronaut Tim Peake will be streaming Mars Horizon live with the Xbox team over on Twitch!

👩‍🚀 WATCH THE LIVESTREAM ON TWITCH 👩‍🚀

Tim Peake was the first British ESA astronaut to visit the International Space Station (ISS). His work during mission Principia captured the hearts and minds of millions. He has a background as a test pilot and a British Army Air Corps officer and he is also a STEM ambassador and best-selling author.

In April 2016 Tim ran the London Marathon from the ISS treadmill, becoming the first man to run a marathon in space.

One of Tim’s most cherished moments of his mission was having the opportunity to talk with the late Professor Stephen Hawking from the ISS. During their hour-long video call, they discussed many topics from their favourite music to quantum physics and the future of humanity whilst marvelling at the spectacular view of Earth from space.

Join the chat to ask Tim your questions and to win some awesome Mars Horizon prizes too! 👩‍🚀

Mars Horizon bundle giveaway

During the stream, as well as playing the game, the XboxOn team and Tim will be trying astronaut ice-cream, astronaut fruit snacks, and doing a giveaway where you can win awesome Mars Horizon prizes including:

Join us in our Discord during the stream and geek out with us over how awesome it is that a real astronaut is playing our game! 🤩

It’s our 10th birthday! 🎂🎈

Auroch Digital turns 10 today!🎉

This is a big milestone for us, and we’re really excited and proud of how far we’ve come. We’re planning a bigger party soon with lots of awesome activities for you to get involved in. We’ll be celebrating properly in November, so keep a look out for that! 

Make sure to sign up to our newsletter to keep up to date with all things Auroch Digital and so you don’t miss out on the celebrations - we’ll have streams, sales, giveaways, and more!

We’re super busy at the moment with everything going on with Mars Horizon and Digital Tabletop Fest. Make sure you check both out so you can see what we’re up to, and wishlist Mars Horizon if you haven’t already as a lovely birthday present to us.

Looking forward to celebrating with you all soon! 🥳🍰🎈

Play the free Mars Horizon demo in The Steam Game Festival Autumn Edition 🍂☕

Mars Horizon is part of The Steam Game Festival: Autumn Edition, running from October 7th until October 13th👨‍🚀

The Steam Game Festival: Autumn Edition is an event that shines a spotlight on games set to be released within the next six months. From October 7th - 13th you can check out upcoming releases, try them out with time-limited demos, connect with the devs, and add games to your wishlist for a reminder when they release! Here's how to get the most out of The Steam Game Festival.


Play the Mars Horizon demo 🚀

Check out the demo - available to download from the Mars Horizon Steam store page. Choose from 5 space agencies, play through Era 1 of space exploration, build your base, design rockets, and put the first human in space! 

This new demo includes all the improvements from the beta play testing and from previous demo feedback, so Mars Horizon plays better than ever. ✨


Wishlist Mars Horizon on Steam 🪐

Please Wishlist Mars Horizon on Steam to stay up to date with all the latest news and release date!

We're a small developer and wishlisting makes a big difference to how many people see Mars Horizon on Steam. If you’d like to know more we've written a blog post on how Wishlists help us.

Wishlist Mars Horizon on Steam here


Chat to us on our livestream - Allie joins the Auroch Digital space agency! 👩‍🚀👩‍🚀

A new member of the crew joins the Auroch Digital space agency! Allie joins Jem for a special livestream during the festival. This will be broadcast straight to the Mars Horizon Steam page and we will be taking questions over the Auroch Digital Discord to answer on stream.

Allie and Jem set up their own space agency and answer your questions about Mars Horizon. Join the stream to help them run mission control. Will they be more successful than Jem and Mike? Will they win the space race? Will there be crumbless nuggets?

Come chat to the crew in Discord to find out


Join us on the Auroch Digital Discord 🎤

Now that you've played Mars Horizon you probably want to talk about the game with someone. Where can you go? Join the Auroch Digital Discord and you'll have lots of people to chat all things space and Mars Horizon!

You can find out more about getting Discord here and you can join the Auroch Digital Discord here.