About

Auroch Digital is a video games and digital media consultancy. We can help you develop or update a gaming strategy, design and produce a game or other digital artefact for you, or support your projects in various ways.  Our clients include  The Wellcome Trust, the second largest charitable foundation in the world and the University of the West of England (UWE), one of Britain’s most popular universities, based in Bristol, UK.  You can contact us at debbie at aurochdigital dot com. Here’s an idea of what we do:

Gaming Strategies

Games are expensive to produce, but can have amazing results, provided they are done correctly.  We can generate a gaming strategy for your organisation; we’ll be looking what types of games might assist your aims, on what platforms and how it fits your organisation as a whole (some thoughts on this topic from our blog…).  We can also advise on an existing development strategy, helping you improve what you do already.

Digital Production

We can produce games, digital projects and other creative ventures for your organisation.  We have a wealth of experience producing projects on a whole host of platforms, timescales and budgets.  Recent examples include producing the digital accompaniment to the Wellcome Trust’s highly regarded ’Dirt’ Season.  The game ‘Filth Fair’, described by the technology blog Nine Over Ten as, “…an amazing and beautiful piece of art melded with tough trivia gameplay. [We are] proud to present it with a 4.5 out of 5 rating.”  Design Week described it as ‘captivating’, remarking that the game was, “a great way to get people engaged with the exhibition’s theme and objects.”  It is not just games we produce; other examples of projects we’ve produced are; a panel for Develop Conference and Bristol Game Jam (part of the Global Game Jam).

Filth Fair Screenshot: The game was No.1 in the US iTunes Store for Education and Trivia.

Evaluation, Design & More

We can also help with evaluating your current project/s and how to improve on future developments (thoughts on this topic from our blog).  We can provide a game design, whether an initial concept, right through to a full game design document, for example Bag It & Bin It game for Wessex Water.

We can help with game balancing (helping to get the fun and difficulty curve of your game just right), development process evaluation (assisting in improving the way you make games and their impact on the player), presentations (from talking at your events to helping you improve your presentations and pitches).

We can also assist with designing and delivering topic specific workshops, facilitating ideas sessions, practical sessions on many aspects of games and technology (thoughts on this topic from our blog).

"I haven’t been able to put this game down Im shattered today as I stayed up until 4 am trying to recapture a moon I has lost only going to sleep after my battery died !!. SCORE 94%" bone-idle.ie review of Savage Moon: The Hera Campaign (PSP)

More about us…

Auroch Digital was founded by games and digital media veteran, Tomas Rawlings.  Tomas worked as a computer games designer for Hothouse Creations and Pivotal Games for PC, Dreamcast, PlayStation2 and Xbox.  He has also worked as an associate lecturer at Bridgwater College on matters of media and technology and computer games.  He is the co-author of the first ever book on filmmaking and the Internet: PlugIn&TurnOn: A Guide to Filmmaking for the Internet, (Marion Boyars, 2004) and has published various articles on technology, see below for details.  He is currently working on a PhD examining evolutionary theory and networked forms of media and has just been informed that a new piece from his PhD, Understanding the Evolution of Technology Through P2P Systems and Its Impact on Learning Environments,  will be published!  Tomas has been a guest speaker at many European conferences to present his research findings aswell as in his current home town of Bristol and throughout the UK.  Tomas was the co-founder of FluffyLogic and the Development Director for 6 years until September 2010 when he left to start Auroch Digital Ltd.

Tomas addressing the eComm conference 2009 in Amsterdam

Tomas’s Game & Appography …

Some of Tomas’ writings…

...its depth and challenge make The Battle For Hoth one of the best tower defense games on the App Store." Gamezebo review (iPhone version screenshot)

Sample Public Speaking & Talks…

PS. Aurochs, if you were wondering, is the ancestor of the domesticated cattle we see today.  They were huge wild animals with a shoulder height of around 2m…

…we like the conjunction of something ancient with something very modern, with our own twist, hence, we are Auroch Digital!

For more information, contact Debbie Connor, our Operations Manager on debbie@aurochdigital dot com