Category Archives: media coverage

Endgame Syria launched on Apple without reference to ‘Syria’, also updated on Android and Released on Facebook and PC

21st MARCH 2012, BRISTOL, UK: The controversial newsgame, Endgame Syria, has been updated on Android and released on two new platforms - PC and Facebook and yet the developer is still struggling to release the original title on Apple’s App Store.  After three rejections, the developer has had to not only remove references to specific groups that are part of the conflict, but  any reference to aswell as the actual word ‘Syria’ too.  As a result the much-amended version of Endgame:Syria has made it past Apple’s approval process as ‘Endgame:Eurasia‘.

The developer, GameTheNews.net’s Tomas Rawlings remarked, “We’ve come to the end of three rejections and one appeal and the only way we’ve been able to get Endgame:Syria out on iOS was to remove all references to the real world and sadly that changes it from a ‘newsgame’ into just a ‘game’.  We’ve released this game version so at least players with Apple devices can get a feel for what we originally intended for the platform.  We are of course disappointed to not be able to release the game and hope that our experience informs a wider debate about how games have matured into a form that would benefit from a reappraisal by some.”  To help players using the App Store version to get a feel for the original title they have released a conversion guide to explain how the wording of the game has had to be changed.  By contrast to Apple’s policy decision, Endgame:Syria has been recognized by Games For Change, one of the world’s leading exponents of how games can be used beyond play.

The updated version on Android and for PC adds newer events from the ongoing war including Scud Missile strikes and the enhanced fears over WMDs.  The game is free and available now from Google Play.  It is also free on PC and can be downloaded from Desura, GamersGate, IndieCity, Indievania, and GameJolt.

Endgame:Syria was launched last year and allows players to explore the difficulties and options open to the rebel side in the ongoing Syrian civil war. The game attracted wide coverage for not only its subject matter but how it was received by gaming and non-gaming audiences.  The developer, GameTheNews.net, has released a wide variety of games that explore current affairs from a commentary on the horse-meat scandal to covering science and technology news.

Endgame Syria to Eurasia

Endgame Syria to Eurasia

Card Changes in Endgame:Syria

Card Changes in Endgame:Syria

Some of the coverage of this release includes:

Endgame:Syria Becomes Global Talking-Point

Our GameTheNews.net project recently released what is, the world’s first game to cover an ongoing war as news.  This newly emergent form of media, ‘news games’ and our contribution to the form, ‘Endgame:Syria’, has seen a huge surge in interest and players following its rejection by Apple’s App Store (though it is online and on Android).  As a result GameTheNews.net and Endgame:Syria have become global talking-points, having recently been given extensive coverage by the BBC, the Economist, The Guardian, Venture Beat, The Daily Star (Lebanon) and Al-Jazeera to name but a few.  (There is a list of articles here and more on the reaction over at the designer’s personal blog.)  Below are two examples of the coverage, starting with an article on Foreign Policy:

Many people would be hard-pressed to find Syria on a map, let alone know the factions that are fighting and the outside nations that are backing them. A simple computer card game may not be deep, but when players ponder whether to play a “Saudi Support for the Rebels” or a “Rebels Assassinate Key Regime Leader” card, they are making decisions, and that is how humans learn best. Perhaps it will spur them to learn more current events, or if nothing else, they may remember a few names and places, and who is fighting who. At the least, they will learn a lot more than playing Angry Birds on an iPhone.

Wired made these key points on the discussion:

As gamers, we are generally happy to delve into historical battles such as World War II in Medal of Honor, despite the devastation, violence and death, and barely an eyelid was batted when the genre moved into modern warfare in Afghanistan and Pakistan with its latter sequels. However, delving into an ongoing conflict, where tensions are extremely high and the subject matter sensitive, is another matter entirely. .. By addressing a current civil war and its multiple factions and infinite social complexities, Endgame: Syria is not giving us any answers — it’s encouraging us to ask more questions.

Try Endgame:Syria for yourself at GameTheNews.net!

The next newsgames to be released from GameTheNews are currently in development about the War on Drugs and Climate Change, coming soon!

Endgame:Syria screenshot

Endgame:Syria screenshot

Game Exposes Cruelty of Child Labor in Uzbekistan

BRISTOL, UK DECEMBER 18th, 2012: GameTheNews.net, the team turning news into games have released their latest offerings; ‘My Cotton Picking Life‘ a game about the cruelty of child labor in Uzbekistan. The game puts the player in the role of a cotton-picker in the former Soviet state of Uzbekistan, where vast amounts of men, women and children are forced into picking cotton for the enrichment of the regime and to supply cheap material that ends up on the shelves of western stores. The game’s designer, Tomas Rawlings remarked, “The game replicates the monotony of the work these children have to do – we challenge the player to see how long they can last as a cotton picker and point out that while they can quit at any time, those forced into doing this sort of work don’t have that luxury.” The game is free and available now on the Google Playstore and on their website at http://bit.ly/mycottonpickinglife

The game took only a day to create and continues the developers direction of making games that target difficult issues, their previous game being an exploration of the Syrian conflict titled, ‘Endgame Syria‘. Both projects were created using GameMaker Studio development technology. Game the News is supported by the University of Abertay Dundee’s Prototype Fund with additional help from the Pervasive Media Studio in Bristol.

cottonpicker_screenshot1

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Coverage:

GameTheNews Launches Endgame Syria

Our GameTheNews.net project looking at creating games from news an current affairs has launched with a game about the war in Syria, Endgame Syria.  Here is the press release:

New Game Explores War in Syria

BRISTOL, UK DECEMBER 13th, 2012: Games have been growing in force as a medium but still tend to be seen as pure entertainment. That perception is being challenged by a new release that explores the war in Syria in an interactive form, titled ‘Endgame Syria’. Developed as part of the new project GameTheNews.net, creators Auroch Digital are using rapid-game development methods to build games quickly in response to real-world events. Created in a development time of two weeks, the game allows users to explore the options open to the rebels as they push the conflict to its endgame. Each choice the user makes has consequences – the types of military units deployed, the political paths trodden. Not only does each choice impact the current situation but they also affect the final outcome. While the game was made rapidly, the developers report that even over the two weeks of development, they still had to change elements to reflect events happening in the real-world. “We wanted the events and actions in the game to mirror the real situation,” the game’s designer Tomas Rawlings explained, “So while creating this experience, we were also continually looking at the news and adding or removing components to keep the content current.” Endgame Syria is free to download.

Some may think that the choice of a game as a medium for this subject is questionable, but Tomas is adamant this is not the case, “As game developers, games are a natural way for us to express our thoughts on the world around us. Games don’t have to be frivolous or lightweight; they can and do take on serious issues and open them up to new audiences.”

Objections to the medium might be an issue of understanding the form, Tomas continues, “If the word ‘game’ is troubling then we’re happy for this to be called a ‘simulation’ or an ‘interactive experience’. For us, the point is that we’re using this medium as a means to express and explore the uncertainties of this situation. A game allows you to re-explore the same territory and see how different choices play out and understand that those choices have far-reaching consequences.”

The developers say that if this game brings the issues of the war to an audience who might otherwise not have engaged with it, then the risk of making something controversial rather than playing it safe will have been worthwhile. The game free to download for Android via Google Play and is available to play on the GameTheNews.net website as a HTML5 game and also due out on iPhone, iPad and iPad Touch imminently. Full details can be found at http://bit.ly/endgamesyria.

The project was created using GameMaker Studio development technology. Game the News is supported by the University of Abertay Dundee’s Prototype Fund with additional help from the Pervasive Media Studio in Bristol.

We also launched with an article on GamesIndustry.biz looking at games, war and news:

By making Endgame Syria I hope that we’ve encouraged some people who didn’t know much about the situation in Syria, to find out more. After all, the chances are your taxes are going into this war in one form or another. We also hope that we’ve joined the ranks of other games that have been unafraid to take on serious subjects and cover them with sensitivity. If either of these are the case, then the risk of making something controversial rather than playing it safe and making games about shooting Nazis or grumpy avians will have been worthwhile.

Endgame Syria Screenshot

Endgame Syria Screenshot

Our Creative Director, Tomas has been looking at reactions to the game over on his blog.  We’ve also been getting coverage of the launch online:

Endgame: Syria is a neat little game that does not deserve being shackled to a small window in the browser. The game oozes quite some quality and is actually fun to play. Players familiar with card games like Magic: The Gathering should have no problems playing this game as the rules are very much simpler here.

The subject matter for Endgame: Syria should not however be looked on from a trivialized angle; people and civilian casualties are dying everyday over in Syria. Hopefully with this unique gamification approach, it will make more people aware of what is happening today in the beleaguered country of Syria.
Source: gameswarp.com

The iOS version of the game was rejected by Apple, which generated a lot of press interest in the project:

ExPlay 2012: What can games offer science and society?

There is a write-up on Edge of the recent ExPlay session that Auroch Digital’s Tomas Rawlings chaired:

It’s encouraging to hear from developers engaged with areas such as science and education who are so passionate about ‘traditional’ gaming values. The idea of closely aligning education with game goals – needing to know that copper conducts electricity in order to solve a puzzle, for example – is a simple, but powerful one.

The Games/Science/Society Panel at ExPlay (image by ExPlay UK)

Auroch Digital wants to say a huge thanks to the ExPlay people for making us feel so welcome and putting on such a great event!

The talk above happened the day before the games from the Wellcome Trust ExPlay games jam’s shortlisted game’s were showcased.

How We Evolve Fun

Tomas has a new article out on GamesIndustry.biz:

Inspired by Darwin, Tomas Rawlings asks whether incremental evolution of games will lead to a loss of innovation

Charles Darwin used to have a special route in his huge garden in Down House, Kent which he would methodically route around again and again. Walking helped him to think and he was thinking big; really big. He was pondering the diversity of life and trying to understand it. Why were there so many variations of animal such as the many types of finches? How could he account for the strange fossilised creatures he and others had been unearthing? It was a vexatious problem.

What he (and some of his peers) eventually developed was the then ground-breaking theory of evolution by natural selection. … But what has this got to with video games? These ideas will become more and more key to what we do. Let me explain…

Wellcome Trust ExPlay Games Jam a Huge Success!

The Wellcome Trust ExPlay game jam has happened and was, by all accounts, a huge success.  We’re still collating the games produced but over the 24 hours of the 2 sites the event ran at over 20 games have been produced – and the quality is very high!  It was expertly opened by Professor Bruce Hood – who gave the theme – Deception. Here’s a few images from the Bristol end of the event:

Prof Bruce Hood @ Wellcome Explay Game Jam 2012 Wellcome Explay Game Jam 2012 Prof Bruce Hood @ Wellcome Explay Game Jam 2012

It also got a good preview on RockPaperShotgun:

My home represents the ideal. I am a gamer, my wife is a scientist. And combined, our interests make us THE GREATEST COUPLE ON EARTH. (Except she hates games.) Presumably modelled on our union is this weekend’s game jam from the Wellcome Trust – a science-themed event called ExPlay 2012. (The same Wellcome Trust who are supporting this year’s Make Something Unreal, as it happens.) Taking place tomorrow and Saturday in Bristol and London, it aims to combine the hardcore explorative processes of game making with the mysterious magicks of science.

PS. There is a video of one of the games online. More to follow!

Science Game Jam Starts Soon

The joint ExPlay, Wellcome Trust, Science Museum, PM Studio games jam is due to start in few days, as the Huffington Post reports:

Not everyone can make a great video game – and even fewer can make one in less than 24 hours.

But that’s just what 120 games makers are going to try and do in a few weeks, at the 2012 ExPlay Games Jam, hosted by the Wellcome Trust, Science Museum and Pervasive Media Studios.

The Games Jam – held simultaneously in Bristol and London – will give participants 24 hours to make a brand new game on a specified theme.

And yes – it has to be playable.

A Game Jam in Bristol (photo by Jon Cooper)

Tomas Talks Strategy to PCgamesN

Auroch Digital’s Tomas Rawlings talks about the strategy of how games are being put to good use helping science and knowledge:

PCGN: Why has the Wellcome Trust taken an interest in games?

Tom: The guy who founded Wellcome, Henry Wellcome, was passionate that science was a part of human culture and that you didn’t see a separation between the two. So part of Wellcome’s mission, in addition to these big major challenges, is to engage with people so that they see science and culture together.

Games are a great method to talk about science because games by their nature are dynamic, they’re interactive, and science is very hands on. So if you want to explain to somebody a complex system whereby as you change what’s in the system the system changes as a result, games are a great way to do that because rather than just talking about it you can let the person experience it themselves.

I mean, ultimately, if you think about what a player does when they play a game they are using the scientific method, I mean they get dropped into a game on the first level, you don’t know the rules of this new world, so what you have to do is trial and error to figure it out, and by trial and error you construct a set of rules in your head “If I touch this object I die, whereas if I jump over it I’m OK” and ultimately they are constructing a series of rules to help them navigate that world. And really, that’s what science does. It’s by trial and error, by experimentation we construct a series of rules that allow us to understand and engage with the natural world.

Biology, Authenticity and Fiction

Over on the Wellcome Trust blog, Auroch Digital’s Tomas wrote a guest post about how they had worked with medical history experts to upgrade the authenticity of a game:

Authenticity matters in media, and it matters in games too. Titles like Call of DutyMedal of Honorand many others employ military advisors to improve the authenticity, and hence the sense of realism, for the player. Any game, even one set within a fantasy world, can benefit from this, which is why it was key to us in the making of Call of Cthulhu: The Wasted Land. Although the game is partly based on works of horror and science fiction we wanted to make the World War I setting as authentic as possible.

The Wasted Land is a strategy RPG. You command a team of investigators to uncover a deadly inhuman conspiracy underlying the Great War, during which your units can and do get wounded. Of course, your team recovers from wounds faster than in reality, but we took pains to make the nature of the equipment and process used as authentic as possible. And because there was little out there to inform us, we’re grateful to a small grant from the Wellcome Trust, which allowed us to research thehistorical medical information we would use in the game.

WWI: drawing of Royal Army Medical Corps, by F. Matania (via Wellcome Images)


This post was picked up by the front page of WordPress.com and has become of the the Wellcome Trust’s most popular posts as a result. There is a longer version of this article over at PocketTactics.

While on the subject of Call of Cthulhu and biology, Tomas didn’t just stop there:

What Darwin did was to point out that death, both of the individual and the species was the normal part of nature. This was and still is a major change to how we see ourselves and the world around us. Because for our very brief life-spans things don’t seem to change that much, it can be hard to appreciate just how much change does occur on a wider time-scale. We still sort of don’t fully get it. We talk of environmental protection to ‘save the planet’ when the planet will be fine either way. It’s our (and other living species’) ability to live on the planet that is under threat from our polluting ways. Hence political philosophers like John Gray argue that we’ve not yet full grasped the meaning of Darwin’s work; that humans too will one day die out. Cthulhu gets it too, as he lies there dreaming of the end of the age of mankind and his return to the surface; “Man rules now where They ruled once; They shall soon rule where man rules now. After summer is winter, and after winter summer.”

Sweet dreams, all!