Category Archives: games and science

Royal Society invites game developers to bring research to life at Summer Science Exhibition

The Royal Society is looking for experienced games development studios to take part in new initiative that will turn some of the research on show at its annual Summer Science Exhibition into video games. The Royal Society will host a 12 hour game jam on 24th May that will see developers work with the scientists behind exhibits to produce five exciting new games.

Royal Society Game Jam 2013

Royal Society Game Jam 2013

Unity Technologies, a games development software company, will support the Royal Society in creating fun interpretations of the science that will be on show at this year’s Exhibition. Of the 23 exhibits taking part this year, 5 will be selected to take part in the game jam. The Royal Society is partnering with indie game distribution portal, IndieCity, to share the games produced at the jam.

The game jam will take place at the Royal Society in London. Five development teams of up to 4 developers will be partnered with the selected exhibitors for an all-day game jamathon from 10am – 10pm. Each development team will receive £2,000 to further develop their games after the game jam so that they are ready to be played at the Summer Science Exhibition which runs from 1st – 7th July. The games will be available free online and at the exhibition itself so that the public can cast votes for their favourite game. The team that receives the most votes will receive an additional £2,000 to further develop the games once the Exhibition closes.

Professor Peter Sadler, chair of the Royal Society Summer Science Exhibition selecting committee, said:

“The Summer Science Exhibition is one of the highlights of the Royal Society’s year. It provides a unique opportunity for members of the public to interact with scientists and ask them questions about their work. We’re very excited to be introducing a new element to the Exhibition this year in the form of the Games Jam. An increasing number of exhibitors have used games as a way of communicating their science over the last few years and we’re hoping that by giving some of them an opportunity to be part of the Games Jam it will bring state-of-the-art creativity and innovation to their video games and some fantastic news ways of bringing their cutting-edge research to life for our visitors. I’m really looking forward to playing with what’s created on the day!”

The Royal Society invites the UK’s talented games development sector to join it in communicating the fun and fascination of science. Interested developers can find out more about the competition and how to apply from the Royal Society’s website at bit.ly/RSgamejam .The event’s Twitter hashtag is #RSgamejam

This project is being produced for the Royal Society by Auroch Digital (aurochdigital.com) in conjunction with Unity 3D and IndieCity.   The accompanying image for the event can be found here.

Links to articles:

First Syria, now Climate Change: Controversial Game Developers Explore Global Warming in New Game

BRISTOL, UK JANUARY 18th, 2013: Having made waves worldwide by covering the brutal Syrian civil war in the form of a game, the developers behind Endgame:Syria have released their latest ‘news game’ and this time the subject is not war, but carbon.  Titled ‘Climate Defense‘ the free game released today for Android devices, offers the player the chance to stop CO2 emissions from reaching the atmosphere by capturing it in nature’s carbon sinks, trees.  However there is a twist – before the game begins the player is offered a choice, if they want to play the game for fun or as a more realistic simulation – a choice that will lead to a very different gameplay experience.  The games designer, Tomas Rawlings, explained more; “Normally with a video game, the developers will have made huge concessions to ensure the game is fun so with a shooting game you may be able to be shot and recover many times over which is not realistic, but does make the game fun. In Climate Defense, that distinction is apparent so you can have fun playing the game or you can choose a more realistic experience and see how our continued emissions will impact our world.”  The game is free to download from the Google Play store or from the GameTheNews website.

The creators of both games, GameTheNews, became a global talking point over their release of a game covering an ongoing war, have clearly decided that making games about difficult and controversial topics is not something they are willing to shy away from.  There is no sign of them turning to the more traditional topics of gaming such as zombies or aliens and they are currently developing a game about the ‘War on Drugs’.

Screenshot from ‘Climate Defense’ Click to Download from Google Play.

Winning Wellcome Trust ExPlay Game Jam Entries now Online to Enjoy!

A busy audience assembled at the ExPlay event in Bath on the 2nd of November to hear the winning games announced from the eight short-listed titles. After much anticipation Professor Bruce Hood awarded the winning teams their prizes:

First Prize: HIVe (Java download, video)

In HIVe the deception moves to a molecular level, where one player is a HIV infected cell disguised as a normal cell, seeking to infect other cells. The second player is an antiretroviral seeking to find and destroy the infection. The developers write, “The objective of the HIV player is to infect as many cells as possible before being caught by the antiretroviral drug player. We felt that the lifecycle of a virus is a constant battle of deception with the body and our game tries to capture this whilst at heart still being a game and being fun. We felt using HIV as the virus was important for its relation to scientific research and global social issues.”

HIVe screenshot (Wellcome Trust ExPlay Game Jam 2012)

Second Prize: Qualit-eye Control (iPad, video)

Based around the structure of the human eye and using the inspiration of the Thatcher Illusion, where it becomes hard to detect changes in an upside-down face. In this puzzle game, the player must select if a given object is really the same as its mirrored counterpart. The developers wrote of their game; “Given the theme of deception in science, we began thinking about how the human eye is an astoundingly amazing tool – yet deceptive. The human brain has to process a lot of data continually, so will occasionally make assumptions and take shortcuts, meaning we occasionally interpret false images in line with our expectations… So we developed Qualiteye Control, a game that puts the player in the position of a miniature scientist acting as a controller between the eyeball and the brain of Prototype X1.”

QualiteyeControl screenshot (Wellcome Trust ExPlay Game Jam 2012)

Wildcard Prize: InCogNeto (Android download)

A two-player game in which each player must connect cogs to a top wheel and at each turn select it to mask their actions or advance their plans. The developer wrote of their game, “…inspired by the idea of subterfuge, how we deceive ourselves and create false realities when we don’t have all the information… Strategy and tactics play an important role as you read your opponent’s body language, listen for audible clues (i.e. the rack moving) and use spatial memory to spot changes in the playspace. While your body is performing quality control of a widgetoid factory – you must decide what widgetoids are correct, and which ones are being falsely interpreted and need to be rejected quickly.”

InCogNeto screenshot (Wellcome Trust ExPlay Game Jam 2012)

The judging was based around the balance of the gameplay and the science so the judges looked for great games that integrated the science into the gameplay.

The judging was based around the balance of the gameplay and the science so the judges, Professor Hood, Dr John Williams, Head of Neuroscience and Mental Health at the Wellcome Trust and Dan Efergan, Creative Director at Aardman Digital, looked for great games that integrated the science into the gameplay. The games needed to be fun to play; they were not looking to develop a ‘worthy’ game, it needed to be fun in its own right. The aim was to make the combination of the science and the gameplay engage the player; those that did scored well.

The games were created on the 5th and 6th of October during the Wellcome Trust ExPlay Game Jam. The event, held over two locations, the Science Museum in London and the Pervasive Media Studio in Bristol, saw over 100 developers create 22 entries around the theme of Deception. Where possible, the games from the event are available online at: explay.co.uk/gamesjam and are free to play.

Links to this story:

ExPlay 2012: What can games offer science and society?

There is a write-up on Edge of the recent ExPlay session that Auroch Digital’s Tomas Rawlings chaired:

It’s encouraging to hear from developers engaged with areas such as science and education who are so passionate about ‘traditional’ gaming values. The idea of closely aligning education with game goals – needing to know that copper conducts electricity in order to solve a puzzle, for example – is a simple, but powerful one.

The Games/Science/Society Panel at ExPlay (image by ExPlay UK)

Auroch Digital wants to say a huge thanks to the ExPlay people for making us feel so welcome and putting on such a great event!

The talk above happened the day before the games from the Wellcome Trust ExPlay games jam’s shortlisted game’s were showcased.

Professor Bruce Hood to open the 2012 Games Jam

The Game Jam is now sold out, which is great news, but even better is that we’ve got Professor Bruce Hood to open the 2012 Games Jam and announce the theme!

We are extremely pleased to announce that Professor Bruce Hood, who holds the chair of Developmental Psychology in Society in the School of Experimental Psychology at the University of Bristol, will be opening the game jam and revealing the theme for the following 24 hours of frenetic game development.

Professor Hood is known to millions of people from his numerous books, articles and TV appearances including the 2011 Royal Institution Christmas Lectures broadcast on the BBC, continuing the venerable tradition started by Michael Faraday in 1825. His written works include two popular science books “SuperSense” (HarperOne, 2009) about the natural origins of supernatural beliefs and “The Self Illusion” (Constable & Robinson 2012) about the fallacy that we are coherent, integrated individuals but rather a constructed narrative largely influenced by those around us.

Professor Hood said, “I’m really excited to be unveiling the theme for the 2012 Welcome Trust Game Jam – science opens so many potential doors of inspiration for developers, I will be fascinated to see how it inspires new games from this event.”

You can find out much more at Bruce’s blog.

Science Game Jam Starts Soon

The joint ExPlay, Wellcome Trust, Science Museum, PM Studio games jam is due to start in few days, as the Huffington Post reports:

Not everyone can make a great video game – and even fewer can make one in less than 24 hours.

But that’s just what 120 games makers are going to try and do in a few weeks, at the 2012 ExPlay Games Jam, hosted by the Wellcome Trust, Science Museum and Pervasive Media Studios.

The Games Jam – held simultaneously in Bristol and London – will give participants 24 hours to make a brand new game on a specified theme.

And yes – it has to be playable.

A Game Jam in Bristol (photo by Jon Cooper)

Puns and prototypes: behind-the-scenes at ‘Gamify your PhD’

There is a post on the Wellcome Trust blog that has some thoughts on the Gamify Your PhD session, images and also – most importantly – links to all of the games!

“Addictive, challenging and educational,” that was the remit for the 6 teams taking part in this week’s‘Gamify you PhD’ event at the Wellcome Trust. The two-day hack event brought together PhD researchers and games developers from across the UK for what Wellcome Trust’s Daniel Glaser called an “innovative interaction”. The aim? To create new games that could explore and explain the latest developments in biomedicine, and more specifically the PhD research of the scientists taking part.

Tomas Rawlings, gaming consultant for the Wellcome Trust, explained the rationale behind the initiative, saying, “Science and games are a natural fit: both are about the participant seeking to understand the rules that govern the world they find themselves in and achieving this by experiments such as trial and error.”

Front screen of Monsieur Baguette – Click for more!

Tomas Talks Strategy to PCgamesN

Auroch Digital’s Tomas Rawlings talks about the strategy of how games are being put to good use helping science and knowledge:

PCGN: Why has the Wellcome Trust taken an interest in games?

Tom: The guy who founded Wellcome, Henry Wellcome, was passionate that science was a part of human culture and that you didn’t see a separation between the two. So part of Wellcome’s mission, in addition to these big major challenges, is to engage with people so that they see science and culture together.

Games are a great method to talk about science because games by their nature are dynamic, they’re interactive, and science is very hands on. So if you want to explain to somebody a complex system whereby as you change what’s in the system the system changes as a result, games are a great way to do that because rather than just talking about it you can let the person experience it themselves.

I mean, ultimately, if you think about what a player does when they play a game they are using the scientific method, I mean they get dropped into a game on the first level, you don’t know the rules of this new world, so what you have to do is trial and error to figure it out, and by trial and error you construct a set of rules in your head “If I touch this object I die, whereas if I jump over it I’m OK” and ultimately they are constructing a series of rules to help them navigate that world. And really, that’s what science does. It’s by trial and error, by experimentation we construct a series of rules that allow us to understand and engage with the natural world.

Biology, Authenticity and Fiction

Over on the Wellcome Trust blog, Auroch Digital’s Tomas wrote a guest post about how they had worked with medical history experts to upgrade the authenticity of a game:

Authenticity matters in media, and it matters in games too. Titles like Call of DutyMedal of Honorand many others employ military advisors to improve the authenticity, and hence the sense of realism, for the player. Any game, even one set within a fantasy world, can benefit from this, which is why it was key to us in the making of Call of Cthulhu: The Wasted Land. Although the game is partly based on works of horror and science fiction we wanted to make the World War I setting as authentic as possible.

The Wasted Land is a strategy RPG. You command a team of investigators to uncover a deadly inhuman conspiracy underlying the Great War, during which your units can and do get wounded. Of course, your team recovers from wounds faster than in reality, but we took pains to make the nature of the equipment and process used as authentic as possible. And because there was little out there to inform us, we’re grateful to a small grant from the Wellcome Trust, which allowed us to research thehistorical medical information we would use in the game.

WWI: drawing of Royal Army Medical Corps, by F. Matania (via Wellcome Images)


This post was picked up by the front page of WordPress.com and has become of the the Wellcome Trust’s most popular posts as a result. There is a longer version of this article over at PocketTactics.

While on the subject of Call of Cthulhu and biology, Tomas didn’t just stop there:

What Darwin did was to point out that death, both of the individual and the species was the normal part of nature. This was and still is a major change to how we see ourselves and the world around us. Because for our very brief life-spans things don’t seem to change that much, it can be hard to appreciate just how much change does occur on a wider time-scale. We still sort of don’t fully get it. We talk of environmental protection to ‘save the planet’ when the planet will be fine either way. It’s our (and other living species’) ability to live on the planet that is under threat from our polluting ways. Hence political philosophers like John Gray argue that we’ve not yet full grasped the meaning of Darwin’s work; that humans too will one day die out. Cthulhu gets it too, as he lies there dreaming of the end of the age of mankind and his return to the surface; “Man rules now where They ruled once; They shall soon rule where man rules now. After summer is winter, and after winter summer.”

Sweet dreams, all!

Science Games Jam Launches

Auroch Digital is really pleased to say that the Games Jam event between ExPlay Festival, the Wellcome Trust, the Science Museum and the Pervasive Media Studio is now open for participants! Hurry – tickets are running out…

Are you ready to push yourself to the limit, flex your brain, drop your pants and reach for the sky? The Extended Play game jam is where raw creativity reacts with extreme digital skills to explode and shower the public in face-melting interactive sickness.

The Wellcome Trust, Science Museum and Pervasive Media Studios wil be hosting the 2012 ExPlay Games Jam with 120 games enthusiasts all taking will take part in a hour games development frenzy in two locations to win a showcase at this year’s ExPlay Festival in Bath.

This October, budding games developers and designers from across the UK are invited to take part in a 24 hour Games Jam at either the Science Museum in London, and The Pervasive Media Studios in Bristol. Open to teams and individuals, the Games Jam will be led by expert bio-medical scientists from the Wellcome Trust, who will reveal a theme at the start of the 24 hour period during which participants will work round the clock to create a brand new, playable game.

Completed games will be judged by experts, and winners from each location will be able to showcase their games to the public at the ExPlay Games Festival in Bath in November 2012.

The Games Jam will take place on 5 and 6 October, with the theme, curated by The Wellcome Trust, announced on the morning evening of Friday 5 October and two locations linked by a live audio-visual feed. The Games are organised by ExPlay Festival, hosted by The Science Museum in London and The Pervasive Media Studios in Bristol and curated and funded by The Wellcome Trust.

Sign up here!